Military strength
It is good that players are better protected against too strong an enemy. I like that the smaller players now do not have an special protection and are a full player after the start protection ends. I have to see how it works for some time, but It has its possibilities.
But for now there is one thing I do not like. If a player has or builds a “farm-account”: wall level 100, market 100, resource production 100, all militair buildings low, only a few troop and a lot castles the militairy strength is very low. All the possible opponents will be to small to take castles. ( can not demolish the wall nor the buildings) I think a lot of multies are very happy with this. They can use another account to send support troops.
I also do not like to change the buildings again. I just started to adapt them to the previous changes. Some buildings just do not have the bp’s and/or have low construction office. It takes so long to get the castle you want and than rebuild it all.
•Troop reports now list which units and their number were involved in the corresponding troop action.
I have not seen the reports yet.
- Filling a construction loop with the button "fill troop queue" was limited to 1,000 fillings per day. I like that there is a limit to the amount of troops that can be recruited quick by hand, but with the use of some gold for longer lines and the “Fill troop production queue in all normal castles” option you can limit the klicks needed.
- the capacity for market offers has been doubled. Furthermore, the function has been deactivated for vacation helpers top! Great!
- Starting today, new inactive (grey) castles will have changed battle settings (not always 100%) That will make taking the grey castles much more interesting. Will the setting of the castle itself change every so much time or is one castle setting 25% and the other 100% ?
- storage fillings can now also be used in the main castle
Nice ! I like it - The Senator Strength is now dependent on the size of the Senator Building of Attacking Player Castle. I’m sorry, but I find this so wrong. In war it is a good defence to demolish the senate. If the castle is taken the senate can not be used to take the other castles close to it. That way some player can not take all your castles in one night (without jumping). The senate is also demolished to safe some bp’s. To rebuild the senate you also need a wall level 20. So much players have castles were they can no longer build the senate high. Before you needed 5 castles with enough troops to attack and high enough senators ( not senate as you could buy some senators and than demolish the senate). Now you might need as much as 20 attacks. With a battlesetting of 25% you will lose much more troops before you get the castle. You need more time if you send those only from a few castles or spread your troops low over a lot of castles. Please make the Senator Strength dependent on the level of senator and not on the level of the senate building. This is such a mayor change in the way you have to build the castles and play the game. It will take years to adapt the castles to this. And for what? The senate is just like the constructionoffice. You build it high enough once and than you can lower it as the castle is more full grown.
The bandit game
Can not wait to try it. Thanks for the extra games!