Moin,


    wir hatten keine Updates/Änderungen am Code, heißt ich würde hier ehr auf ein Verbindungsproblem tippen. Monitoring von unserern Servern schaut gut aus eigentlich, daher die generelle Frage, haben das noch mehr? Hast du einmal rum gefragt bei dir in der Allianz ob das anderen auch so geht?

    Kannst du einmal Mobile versuchen (also eine andere Verbindung) ob das da auch auftritt?


    Viele Grüße

    Dschi

    2 pig = 1 metal when using the building (+energy)

    2.4 pig iron is 1 metal when using the trade assistant


    Assistant costs urplasma but is instant ..


    So there are pros and cons

    More attackzones are requested since baout 20years here on forum... and we added several of them... also just some years ago.

    The Problem is that you have to add and add and add new ones .. thats why the sirius solution is great, but also brings other problems here.


    the thing is, you dont have to compete against these bigger players - we put affort to the fact, that you can punish a big player...

    when you dont escape, when you produce resources with ignoring that someone can steal these, you will not succeed here, you have to play and understand spaceinavsion, against big players as also against smaller players who could also shoot you...


    so no one forces you to play against big players - no, if the big player attacks you, you have just to escape flight and if the opponent is not aborting the attack, he/she will get a punishment with -5% of resource stealing, and later lost a point on the synth network feature.


    When adding more and more attack zones, yes that would safe the smaller players, but there will be a point where you have to face bigger players.. so more attack zones are only achieving less targets for all players in that range, but not that you dont have to escape flight.

    you created about 8 tickets of this problem of 2 acounts... and you write 3 times "ignore this" .

    what you like to tell me, that im ignoring parts you request to ignore? that i have to chose or randomly pick tickets i should ignore?


    stop creating 10 tickets, just create 1 and explain whats your mission with these 3 or 4 accounts - i lose the overview about your actions here.

    I dont like this argument... there is a solution in sirius

    There are changes also for the Synth Network, where you get punished when attacking tiny players when stealing nothing..


    you point a problem we try to solve also on 14y old universes, but you bring exactly which type of solution / idea?

    Change only Genesis.

    based on what? thats not a solution - then i change it so, that genesis is same rotating like nexus => all nexus players are mad

    Where do you play? then we can change it to your universe rotation?



    we have 5 unis. 4 events. why not rotate treasure chests, alien attack, spawns, rubble, a week without events? After all, it often happens that there is a week's break. then everyone will be happy.

    "often" means exatly 4 times a year... i dont think that this is the way to go..



    One possible way would be to randomize it, people would still complain if they are in those 2 universes but that way people there is a chance to not be affected. -> Could also be randomized each month so every mont there is a new chance to not be affected. But I don't really know if randomization wouldn't bother people more than just planned as it is.

    yeah i wouldnt do that randomized, but rotating into a rotation... that

    1month => start gold
    2 month => start with alien
    etc..


    Another possiblity would be to have different events for each of the existing permanent universes and have GeNeSiS shift each month so it would be a cycle and every universe would have the same events as GeNeSiS every 4 months.

    thats almost the same like the first idea...


    what could be possible is to bring up a 5th / 6th event type, where all universes could rotate

    I see the point of that request, but we have 4 weeks


    and RETRO, Nexus, Sirius, Infinity and GeNeSIS


    are 5 universes, so there will be a hit of the same event type.

    we got many requests/support tickets and feedback to these fields - so, we really didnt changed anything, but we think, at this point we have to make it a bit clean, its feels a bit modern, when we write exactly the min/ma values see here on screenshot.


    we also talking about increasing the min value - the max values are fine, but i think, its not cool to have a <80 fields planet..


    I kind of feel like I have forgotten some strange strategy where I need to cough to the West 5 times just as the colony ship arrives... I am getting desperate lol. ;( I have only colonised 10 in Genesis with the best being 239, but in Nexus I have colonised 45 planets with the best being 289. Kinda sucks.

    yeah please keep your webcam active :P


    important here is, that when you have bought planet fields in the shop, this will increase the value.

    So when you talk about a 300+ fields planet, and bought 100 fields, you talking (in reallity) about 200+ planets in a new universe where you have to buy these fields again.

    I saw many tickets where player asking why they just got <200 fields, "in my other universe i got so big ones" ... so i have to explain that...


    Im not sure about what kind of "parts" i explained here on the forum, but im pretty sure that i confirmed that temperature is a part yes.


    So, with the new Synth Network, where you can hunt for big planets on hotter ones, you can go for the temperature decrease node on synth network, and have still a cold planet :)

    It's clear that all this is done so that players buy fields ;)

    Nothing personal just the business.

    think what you want, but the calculation isnt changed since we took over spaceinvasion...


    the thing here Fodsey is, we call this "Zwickmühle" in Germany, its a dilemma, or "between a rock and a hard place" ...

    So, if i tell you anything about the calculation => the magic is gone

    when i tell you nothing => "you just like our money"-comments


    lets try.a bit of a middle:

    there is a really big range of randomized values, which are defined by a min-value and a max-value.

    Some of here called "arguments" are reducing/increasing these min/max values.


    When you think to say that we like to "just grab the money" - yeah go for it - with 6 colonizations ...

    when you say, oh gosh, i dont like to spam the colonize ships, then go for some fields in the shop.


    fact is, there is a chance to get bigger planets - also before we introduce the payment it was hard .. we put a easy way on the line, go for it or good luck on getting the planet. But i see no need to proof change logs on this function to Green trolls :P - nothing personal

    for me the thing is, that other, also new players look into this, they think "oh i should also get now a 300+ planet", but most of the old folks here can tell you, that they run several thousends of colonizations, to achive this - and you troll here when running 6 ..


    nvm, but i hope that all rookies here know that its a bit harder then 6 tries to get a good planet, thats why we set the first to 400 - still you / all have the options to get fields from the shop.

    ok, lets talk about "the truth" when you call me liar..


    fact 1: you colonized 6 planets

    fact 2: quote "not seen bigger planets then 117" ... see screenshot, you saw 3


    so, why you dont believe that, when you treid exactly 7 times ? :D you have no base to proof that...


    i will look into this next week..


    just to say this:
    - amber as also settlements will be deleted, its not planned that you can take over these

    - banned accounts: here we have to difference between "bots" and "bugs" ... i will look into these castes and will talk with the team about the situation, i see not a big problem with making these castles just "free" to you all

    Moin,

    ich verstehe deine Frustration in dieser Situation, aber die ganzen Punkte waren vom Team auf verschiedene Szenarien gemünzt.

    Wenn du angegriffen und geschrottet würdest, sollst du dich nicht wegporten können und einfach gemütlich dich selbst recyclen. Das wäre hier aber möglich; deswegen sind alle Recyclings auf Aktive und auch Inaktive begrenzt.


    Man könnte schauen, ob man dies für diese eine "Start" Verschiebung erlaubt um dem Tutorial nicht zu sehr in die Quere zu kommen; oder zumindest <10.000 Punkte, aber diese Beschränkung darf keinesfalls generell aufgehoben werden.


    Viele Grüße

    Dschi

    Moin,


    ich bin mir nicht zu 100% sicher wie das passiert ist, möglicherweise war es ein Lagg aufm Gameserver, dass eine Flotte schon zurückgekommen sein sollte; normalerweise sollte das aber dann regelmäßig gegengeprüft sein. War vielleicht kurz dein Internet weg?


    Passiert das öffters oder war es jetzt zum ersten Mal?


    Grüße

    Dschi

    ursprünglich waren sie das ja auch. meinst das system zieht dann die verlängerungszeit ab quasi? Das würde das dann erkläeren

    Moin!
    ich weiß nicht genau was du mit "Verlängerungszeit" meinst, aber um das System ein wenig "logischer" zu erklären :)
    Du hast eine Transaktion abgeschlossen beispielsweise im Nexus für 30 Tage AssistentX ...
    Die Transaktion hat einen Zeitstempel und einen Zeitraum (gekaufte Tage)
    Diese Tage ab dem Kauf werden genutzt + alle gekauften Assistenten des Typs in diesem Zeitraum.

    Bedeutet, wenn du 2x jeweils 30 Tage holst, hast du auch 60Tage Rabatt.


    Sobald du dann einmal 30 Tage holst, werden diese 30 Tage bzw. die Laufzeit von diesen 60 Tagen abgezogen. Natürlich verringert sich jeden Tag das ganze auch noch um einen Tag. Solltest du jetzt 30 Tage im Nexus gewinnen würdest, werden diese nicht drauf addiert, das heißt du hast nur die Zeit von den jeweiligen Transaktionen.


    Die Transaktionen bzw. das Bündel, weil es ja mehrere sein können die einen Rabatt erklären, kanns tdu einsehen in dem du auf die Zeile des Assistetnen im GeNeSIS klickst, dann werden die alle aufgelistet.


    Wenn du Probleme hast, schreib gerne ein Ticket, dann schauen sich das die GOs einmal an.


    Viele Grüße

    Dschi

    Hello Spacepilots!

    Exciting times ahead – here’s everything you need to know about GeNeSIS 2527!

    You’ve probably noticed: we’ve replaced the sequential numbering with start and end dates to make each universe easier to identify.

    🛰 Basic Data

    Start: Friday, October 31, 8:00 PM (CET)

    End: Sunday, June 6, 2027, 11:59:59 PM (CEST)

    Universe Speed: 2× (+ Speed-Up System)

    Flight Speed:

    Planets: 14 + 3

    🌌 Universe Settings

    • Planet fields: Random (start planet: 400 fields)

    • Galaxies: 4

    • Systems: 400

    • AZ System: Normal

    • Defense Tunnel System: Active

    • Asteroids: 4 (random fields)

    • Astro Shot Cooldown: 30 days

    • ISB Explode: Active

    • Fog of War: Disabled

    • Galaxy Scanners: 2 active (+Fleet4, +Synth)

    • Aliens: Active

    • Mentor Stars: Active from start

    • Specializations: Active (7-day reset cooldown)

    • Supercomputer: Active

    • Spectral Mode: Active

    • VIP System: Active

    • Attack Protection: 10,000 points

    🎃 Special Features

    • Interdimensional Transmitter: Activated Friday, November 28

    • Halloween Event: Not active

    • Space Pass: Activation in December

    • Christmas Event: Slightly reduced in strength

    Speed-Up System

    The popular Speed-Up system from the last GeNeSIS universe returns!

    This time it applies up to 3 trillion Spice.

    Percentage RangeSpeed
    < 0.4 %10×
    < 0.8 %
    < 2 %
    < 4 %
    < 10 %
    < 20 %
    < 40 %
    < 62.5 %
    < 100 %

    The Speed-Up is additive, not multiplicative.

    🧬 The Synth Network

    As tested in the previous test universe, the Synth Network is now fully integrated.

    You can strengthen your account and tailor bonuses to your individual playstyle.

    Important update based on community feedback:

    Previously, each active Assistant or Assistant+ granted one extra Synth Point.

    Now you can alternatively activate these points using Synth Energy, giving you full control over how many assistants or energy points you want to use.

    Note: If short-term balancing becomes necessary, we may adjust certain values.

    In such cases, affected points will be instantly reset so you can reallocate them right away.

    We’ll continue to plan changes with a long-term view.

    🤖 GeNeSIS Assistants

    Since GeNeSIS universes run in parallel with the main ones, this round offers special benefits:

    Players with active assistants in other universes receive an 80 % discount on assistants in GeNeSIS – valid for the remaining duration of their longest active assistant.

    Example:

    If you bought the Trader for 30 days in Nexus (500 Urplasma),

    you can buy the same Trader in GeNeSIS for 30 days at just 100 Urplasma.

    For 90 days, the discount applies to the first 30 days (total 1100 Urplasma).

    Important:

    • Separate discounts for Assistants and Assistants+

    • Applies only to assistants purchased in the Shop

    • Assistants from events, transmitters, or random rewards do not count

    • Assistants from daily shop offers do count

    🚀 Transfers

    At the end of the universe, you can transfer your account to RETRO, Nexus, or Sirius – either fully or via Spice Transfer.

    🔹 Spice Transfer

    • 20 % of account Spice (max 400 B; Sirius max 200 B)

    • 20 % of your Synth Energy (max 500 M)

    • Up to 10,000 green Synth Cores (highest-quality cores transferred first – see Synth FAQ)

    🔹 Full Transfer

    • Available for RETRO and Nexus: No reduction of account stats

    • All buildings, planets, ships, assistants, research, and Synth data will be transferred

    However:

    • Resources are reduced to 20 %

    • Active constructions/research are canceled (no refund)

    • In Sirius, fleets and defenses are reduced by 30 %

    During transfer, your target account is deleted and its Spice/Energy/Core values are added to your transferred account.

    ⚠️ Notice

    We reserve the right to adjust transfer options if needed.

    Our goal is balanced rankings in the target universes. If transfers turn out too strong or too weak, we’ll adjust the values accordingly.

    🎉 Final Words

    As always, the SpaceInvasion Team is here for your questions.

    We wish you a spooky Halloween season and a fantastic start into GeNeSIS 2527 – featuring the brand-new Synth Network!


    Best regards,

    Your SpaceInvasion Team




    Synth Network FAQ:
    Synth Network