I have made these two simulations of a real battle today, where the attacker and defender have the same 25% surrender percentage.
The first simulation (attached image) is with 10 levels of wall (I have tried more levels, 20, 30 etc., always with the same result).
In the second simulation (attached image) the defender's wall level is 100.
the third image is the percentages that the troops earn according to the levels of the wall.
Now the question is, what is the use of having the wall at level 1 or 100 if we are guided by the simulations on the real attack, if you are going to obtain the same results?
By logicá, the attacker for attacking with many more troops than the defender, the result could be correct, that is, he wins the battle, but what is not correct or logical is that he has the same losses, it is assumed that the greater the wall the defender has more Bonuses so that even if he loses the battle, he would have to cause more losses to the attacker.
This does not make sense to me, the administrators could explain the object of the wall in the game, if in the end you do not get any advantage.
thanks for your attention.