The system will select and replenish troops until you reach the average troopscore of the top 20 in the target world
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Was the amount of troops in the castle the problem?
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Hi Templr,
I can't access your account. But the troop master recruits troops up to 4,294,967,295. After that, he stops working. Try moving some troops to your other castles first and see if the troop master picks up his work again. -
The tavern is independent of other buildings, but the troop-queue is not. Both the length of the troop line and the throughput speed depend on the level of the barrack, stable and Catapult workshop.
With each level of barack, stable and Catapult workshop you get the same percentage bonus per level tavern. But 1% of the increased queue at a level 100 barrack is more than 1% of the troopqueue of a 73 level barack.
This is also the case with the resource bonuses. The bonus is more effective at a level 100 quarry.
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Die Kosten für Bauwagen und Eroberungszertifikate werden auf Basis der Burgpunkte berechnet.
* Jede normale Burg (einschließlich Hauptburg und Bernsteinburgen) zählt 1 Burgpunkt,
* Jedes Event-Schloss (Gold-, Halloween-, Eis- und Zauberschlösser) zählt 0,1 Burgpunkte.
* Jedes Eroberungszertifikat zählt 1 Burgpunkt.
* Jedes Bauwagen unterwegs zählt als 1 Burgpunkt.Diese Burgpunkte werden addiert und bestimmen die Kosten für den nächsten Bauwagen (Rubine) oder Eroberungsurkunde (Smaragde), bis man die maximale Anzahl an Burgpunkten erreicht hat und keinen Bauwagen oder Eroberungsschein mehr kaufen kann, da es keine Schatzkammer gibt, die groß genug ist, um diese Edelsteine aufzunehmen.
Da event- schlosser keine Edelsteine kosten, können sie jederzeit errichtet, verändert oder erobert werden.
So ist es möglich, dass die Anzahl Burgen gleich ist und dennoch eine unterschiedliche Anzahl an Burgpunkten/ kosten bauwagen vorhanden ist.
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Hello Chemilla,
The troop bonus in bloodlust is very high. This causes the queues of a number of troop types to empty before the troop master can come by again. To prevent this, there are queue-extending bonuses. For example, it is possible to build the tavern and also with standard amber blessing you increase the queue.If your castles no longer produce any troops, you probably have too little living space for your staff. This means you do not have enough free residents to fill the queues.
The idea is to build your castles/your kingdom strategically to get the most out of this world. With a maximum of 800 building sites to start with, you have to specialize your castles.
Of course, it is also possible to have the troop master come by more often. But doesn't this take away some of the fun of making strategies? -
Hello Martin,
I don't have this problem with laptop or phone. Are there players who recognize this?
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I assume you mean the knights of "my Guard". Can you explain why this will enrich the minigame?
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For me it works in crusade and in bloodlust, but not in venturia. I got an error message in crusade and Bloodlust, but not Venturia.
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Hello Kingrobert57,
For me it is working, also in the crusades. Can you please renew the page, and see if the cash-back is counting ? -
Hello Louelle,
I think these fast recruit troops are being created faster than the troop master comes around with the big starterbonus we get in Bloodlust. The recruit lines are emptying on the axemen, light infantry and the spies. You could use a bonus that increases the recruit lines, like the one you can buy with amber. -
Hello Chemilla,
I think you mean this:
"The cost of joining a raid to receive dragon scales has been reduced from 50 gold to 10 gold"
If you click on a dragon defeated by your alliance and you did not participate in the attacks you will see the gold option -
Hello Chemilla,
The spies have always had a base attack value of 3 and a defense of 1. The castle research and bonuses (night bonus, shield amber blessing and the dragon guard) are added to that.
Looking at your battle report and not knowing what the research in the castles is and the unknown amounts of defending troops, this battle is quite possible. You can try to match this result with the battle simulator.
What your troops take back as loot does not depend on the distance they have to travel. The loot that the attacker sees in the battle report is the loot that the troops take with them to their home castle. The losses have already been deducted. Perhaps you have a troop/ build master working in the castle and a large part of the loot has already been converted into building and troops?
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da quello che ho letto sul forum il trono dovrebbe dare il 50% in più di risorse ma per me non funziona, la produzione di risorse è rimasta la stessa, è possibile controllare?
"from what i read on the forum the throne should give 50% more resources but for me it doesn't work, the resource production has remained the same, is it possible to check?"
please translate -
Hello Chemilla,
So far this has been the case. I have not heard that this will change -
Hello rdamking,
This is an alliance game. The intention is not for small players to attack a dragon alone. They will not be able to capture many scales. But an alliance can defeat a dragon and all participants in that dragon hunt will receive a share of the scales for 14 days. As a small player, you are more dependent on your alliance. -
Hello Chemilla,
Both are not bugs
As described above by Nordium, the meat that you did not use in the previous event is saved. This is not shown in the statistics of the meat event, because you did not earn it in this event.The text is not a bug. If you pick up the meat with the shortcuts- keys and you come to a castle where the butcher has not been activated, this text indicates this. The butcher cannot give you the meat / cannot finish because it has not been given the order to make meat.
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Hello Chemilla,
I can imagine that after the battle the religious attitude of the wounded soldier is not taken into account. All the injured are collected and the physician is instructed to try to heal as much as possible. It is up to Player as Leader of his Damoria empire to decide which troops need to be healed. The Player's knowledge/experience with the game, his style of play and the state of his treasury have always been a decisive factor in this game. Not only in combat, but also in spending gems and amber for healing. It is known that old information can still be found in the game and that it is no longer always applicable. You can always ask in the forum whether certain information is still up to date.
If you still want compensation, I suggest requesting this via a support ticket.If you want these healing options to change, you can start a discussion or make suggestions in the other topic's on the forum.
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Hello Chemilla,
Paladins are very religious warriors. They prefer to die in battle and do not accept healing from the Damorian physicians, preferring instead to wait for divine judgment on their lives.
translation: As far as I know, The healing of paladins ( and templars) was always a problem in this game. I don't know if this is a bug or a feature of these warriors
RE: Healing power
https://board.bitmeup.com/index.php?thread/6430-healer/&postID=54032&highlight=paladin#post54032