Hello Chemilla,

    The troop bonus in bloodlust is very high. This causes the queues of a number of troop types to empty before the troop master can come by again. To prevent this, there are queue-extending bonuses. For example, it is possible to build the tavern and also with standard amber blessing you increase the queue.

    If your castles no longer produce any troops, you probably have too little living space for your staff. This means you do not have enough free residents to fill the queues.

    The idea is to build your castles/your kingdom strategically to get the most out of this world. With a maximum of 800 building sites to start with, you have to specialize your castles.

    Of course, it is also possible to have the troop master come by more often. But doesn't this take away some of the fun of making strategies?

    Hello Louelle,
    I think these fast recruit troops are being created faster than the troop master comes around with the big starterbonus we get in Bloodlust. The recruit lines are emptying on the axemen, light infantry and the spies. You could use a bonus that increases the recruit lines, like the one you can buy with amber.

    Hello Chemilla,

    I think you mean this:
    "The cost of joining a raid to receive dragon scales has been reduced from 50 gold to 10 gold"

    If you click on a dragon defeated by your alliance and you did not participate in the attacks you will see the gold option

    Hello Chemilla,

    The spies have always had a base attack value of 3 and a defense of 1. The castle research and bonuses (night bonus, shield amber blessing and the dragon guard) are added to that.

    Looking at your battle report and not knowing what the research in the castles is and the unknown amounts of defending troops, this battle is quite possible. You can try to match this result with the battle simulator.

    What your troops take back as loot does not depend on the distance they have to travel. The loot that the attacker sees in the battle report is the loot that the troops take with them to their home castle. The losses have already been deducted. Perhaps you have a troop/ build master working in the castle and a large part of the loot has already been converted into building and troops?

    da quello che ho letto sul forum il trono dovrebbe dare il 50% in più di risorse ma per me non funziona, la produzione di risorse è rimasta la stessa, è possibile controllare?

    "from what i read on the forum the throne should give 50% more resources but for me it doesn't work, the resource production has remained the same, is it possible to check?"

    please translate

    Hello rdamking,
    This is an alliance game. The intention is not for small players to attack a dragon alone. They will not be able to capture many scales. But an alliance can defeat a dragon and all participants in that dragon hunt will receive a share of the scales for 14 days. As a small player, you are more dependent on your alliance.


    Hello Chemilla,
    Both are not bugs
    As described above by Nordium, the meat that you did not use in the previous event is saved. This is not shown in the statistics of the meat event, because you did not earn it in this event.

    The text is not a bug. If you pick up the meat with the shortcuts- keys and you come to a castle where the butcher has not been activated, this text indicates this. The butcher cannot give you the meat / cannot finish because it has not been given the order to make meat.

    Hello Chemilla,
    I can imagine that after the battle the religious attitude of the wounded soldier is not taken into account. All the injured are collected and the physician is instructed to try to heal as much as possible. It is up to Player as Leader of his Damoria empire to decide which troops need to be healed. The Player's knowledge/experience with the game, his style of play and the state of his treasury have always been a decisive factor in this game. Not only in combat, but also in spending gems and amber for healing. It is known that old information can still be found in the game and that it is no longer always applicable. You can always ask in the forum whether certain information is still up to date.
    If you still want compensation, I suggest requesting this via a support ticket.

    If you want these healing options to change, you can start a discussion or make suggestions in the other topic's on the forum.

    Hello Chemilla,

    Paladins are very religious warriors. They prefer to die in battle and do not accept healing from the Damorian physicians, preferring instead to wait for divine judgment on their lives.

    translation: As far as I know, The healing of paladins ( and templars) was always a problem in this game. I don't know if this is a bug or a feature of these warriors

    RE: Healing power
    https://board.bitmeup.com/index.php?thread/6430-healer/&postID=54032&highlight=paladin#post54032


    In world 2 venturia there is a player with the name Darth Farysek in the alliance česko-slovenská kolben-daněk. In world 1 "the cusades" the name is unknown. I hope the admins can do something with this information. But always provide player name, ID and game world.

    This draw should also be the outcome of the simulator. You can simulate the results to see which troops your opponent had in the castle. Then you know which ratios of force you should avoid in battle, so that the battle does not exceed the number of rounds and end in a draw.

    Hi Chemilla,

    There are different types of draws. From what I can see from the reports (I don't have access to player account and could be wrong) this draw is caused by the combat power of the opposing troops being equal for the game.
    The battle script has the troops fight for X number of rounds. After each round it is checked whether a player has reached the maximum number of victims (battle setting). If the combat value of the troops is close to each other, it may happen that the maximum number of rounds is fought, it is then automatically a draw.
    In your battles, the maximum number of rounds that the players can fight against each other has been reached. There was no winner in those rounds and none of the players made it to the battle setting to surrender. Therefore, the fighting stopped with a draw. It is possible that you would have become the winner if there were more rounds if your setting is higher than that of your opponent. But the battle script only provides for a number of rounds.

    If I'm right, this isn't a bug, it's part of the battle script.