Hello guys,
I've been playing with the battle simulator and some things doesn't make sense at all to me.
Suppose both attacker and defender have everything build to max (3x20, etc) and both have their surrender setting at 25%:
The attacker attacks with 100 mil. cavalry and the defender has 100 mil. heavy cavalry -> it's a draw and both lose 25% of their troops. that's logic in my opinion.
But now, the attacker attacks with the same amount, but the defender now has 100 mil of light infantry, axemen, archers, knights templars, armored cavalry and paladin. -> The battle still ends in a draw eventhough the defender outnumbers the enemy 6:1, and both sides lose 25% of their troops. which means the defender loses a lot more. In fact, it even loses so much, that 1 cavalry unit could kill 1.25 units while the cavalry was actually outnumbered 6vs1. This is not realistic at all and really schouldn't be possible in my opinion.
If the defender puts it's surrender setting on 50% it suddenly wins the battle and loses almost nothing compared to the 25% setting. But when the attacker puts it at 50% as well, the attackers still loses the battle and only being able to kill 0.822 units with 1 cavalry unit. Where is the logic in this again?
A battle is just a gamble at the moment on how you have to set your surrender setting in stead of actually fighting with the troops you have.
So, is it possible this can be changed? If not, I want a detailed report on how the battle simulator works so we can calculate it properly ourselves, if necessary, just give me the coding and I'm fine with it. But now it's way too complicated and not even realistic at all.