Display MoreHello, I would like to give my opinion about these changes that you propose.
1. It seems wrong to put and take truce at your whim without warning in advance. You show little respect for those of us who keep the game alive, that is, we the players.
Would not it have been better to wait for the Christmas truce to propose this update?
2. It seems to me an aberration that you make changes of this caliber without first asking the players, that I repeat again that we are the ones who after years keep this game active. You must learn from other games like Spaceinvasion (Also from this house) where you ask before making important changes. Some are better or worse received, but we vote for them.
3. It seems right that you want to change and boost the game, but I think you should do it in the coming world, you can not a player who has been in damoria for 10 years in which in many cases he has lost effort and money to change the rules of the game. overnight. Test the changes in new worlds and ask if they want to be introduced to the oldest worlds.
4. Finally I want to give you several ideas to make Damoria more fun.
- You want that the players do not attack one another to be able to raise our castles faster?
Strengthen the merchants, make a building where merchant cars can be recruited and so the player can move the resources generated between their castles to make a bigger empire, so nobody would have to attack another player to raise their castles.
-You want to limit the castles.
Make a ranking of troops added to the ranking of constructions, so players will not only seek to be well placed in the ranking based on constructions, so the value plus troops would have an important sense in the game. Climb the fields of the castles so we can build more buildings, give the possibility of the wizard of solar prizes to the castles. Propose more new constructions that help to play more, but that does not affect the current rules.
-You want to make the game more active.
Change the strategy of the game. Forget that a player can lose their castles, you give a lot of value to them. "Revolutionize the game"
Empower the most active player to grow, give prizes for player attacks from one to another. As an example, you could say that when a player attacks another resource, they also take resources for killed troops or even take gold.
I have a lot of ideas that would change the game, they would make it more fun and dynamic, but they would not have to change the current rules of the game. I do not understand what you propose, you excuse yourself in what you do to help the new player, but it is not like that. Many old players help us grow with the system we have now that the only thing is to attack each other. If you do not increase the merchants and reduce the% of the farms, having castles with buildings at 100 will take much longer than before because nobody uses the merchants because it is useless with this system.
Damoria used to have a page where it showed who had the largest army, biggest castle, most points, etc. It was nice to see that, especially when it was my name on it. I'm not sure why they ever took that away.
Damoria was once very active, at least on the English server where wars were constant. Guilds had to constantly prepare for war, be diplomatic, plan strategies, because at any time you could be given marching orders or have to defend your castles. I remember those days well, I loved going to war with other guilds, helping to plan the strategies to take down our enemies, giving the marching orders, speaking with the other guilds, exchanging banter here in the forums with their leader and members. I don't believe the answer to making Damoria more active lays in finding peace but in interacting with other guilds as well as your own, waging wars and having a bit of fun in the forums taunting guilds without bullying them too much. Just don't get too carried away like I did, the game becomes extremely boring when you run out of enemies.