120 Castles limit seems arbitrary, how did you come to that number? Was there some programming or design reason, or did you pick it out of a hat?



    Want to make farming uninteresting without penalizing actual wars? First attack on a castle gets full resources from it, second get's 50%, third and subsequent gets zero. Reset counter after 6 months.


    Another way: First attack gets full, second and subsequent gets the percentage of attack strength/defense strength,, again, reset after 6 months.


    As noted elsewhere, slow castle tear downs leave the resources in the wrong place. We need a way to get them elsewhere. Even faster traders with very high capacity do no good if the castle is all the way across the map. And tearing down a high level building could take many trips. Perhaps resources from all reductions could be sent at traders speed (or arrive in some arbitrary time frame) without actually using traders. Maybe they arrive via wormhole. Or a wizard did it.


    I'm really afraid that these changes are going to make veteran players less likely to buy gold. And you aren't going to draw enough new players to make up the difference. Would be a shame to see the servers shut down because of bad design changes.