What do you think of a teleporter mother ship, which can be moved once every 14 days ? On this ship is a teleporter 3 and a Fleet base 6 + 50000 energy.
And you can have a maximum of 3 of these ships. Cost 10 million pig-iron, 10 million metal, 10 million kryptonite and 10 million spice. And it should fly with warp drive.
Display MoreThere are several things wrong with it, but just the highlights:
if it only can be moved once every 14 days it will be destroyed on arrival
why would you have teleporter 3 on it if it only has a capacity of 50000 energy?
why would it need fleet base (and 6 at that), when the receiving planet can take care of that just as easily?
I understand his statement quite ..
according to his statement, the mothership does not destroy itself .. it is to be regarded as a separate main unit ..
Teleporter 3 that you can teleport other ships to the mothership, which can not be shipped in the mothership ..
50,000 energy, so to speak, as residual energy, or as initial inventory, which must be fully charged in order to use the teleporter completely ..
This prevents that mothership as an independent planet is immediately ready for use.
Fleet base 6 to be able to operate the ship as a separate unit ..
And..
He wants to own a maximum of 3 motherships ..
As I said, according to his statement, the mothership does not destroy ..
It can only be moved every 14 days because the energy to be used must first build up.
For my part, I think the idea of the mothership is not bad ..
however, you should only own one of these ships ..
The ship has a maximum lifetime of 10 jumps ..
The cost factor should be increased by 5 times.
The kinetic energy of the mothership is dependent on the respective warp drive.
Warp 10, for example, takes 28 days to charge.
Warp 12 for example 24-day charging cycle ..
Warp 14, for example, 21 days charge cycle ..
Warp 16, for example, 18 days charge cycle ..
Warp 18 for example 16 days charging cycle ..
and the highest of feelings .. Warp 20 for example 14 days charging cycle ..