increase x3 trader capacity

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    • hello Marfru,

      You can already buy a trade master. He will walk 24 hours a day to move the resources. If that is not enough you can buy a mini pack:
      25% faster traders
      100% higher carrying capacity
      and an additional 10% faster trader with the silver pack

      In events you can get 200% higher carrying capacity.

      Is it not enough?
    • Do more players have a problem with the capacity of the traders? And if so, please give some information: the amount of goods to be relocated, the average walkingtime of the traders, the number of castles where you have the problems and how long you think you will need more capacity.
    • 735.000.000 maximum trader capacity with all options
      12.657.476 maximum production per hour (example ore) with all options
      = amount of 58 hour production in one "traderun"
      51.441.194.740 storehouse capacity
      = 70 "trades" to "empty" a castle

      We think, that these numbers are good enough, but we also know:
      enough is never enough.

      To increase your tradingcapacity x3, you can simply increase your
      numbers of trader x3 (which can easyly be done in 60% of your castles).
      I know what's coming: buildings spaces.
      Like stated above:
      enough is never enough.
      So you have to make tough choises - trade x3 or not.

      By the way:
      to shorten the trader running time, you can also buid up your tournament field.
      Lesser time you need, more can be done in one day.
    • 08/15 wrote:

      735.000.000 maximum trader capacity with all options
      12.657.476 maximum production per hour (example ore) with all options
      = amount of 58 hour production in one "traderun"
      51.441.194.740 storehouse capacity
      = 70 "trades" to "empty" a castle
      A clarification on this, since there is a small wrong statement ...

      735,000,000 maximum trader capacity with all options (for all 3 types of resources)
      12,657,476 maximum production per hour (example ore, 1 type of resource) with all options
      = amount of 58 hour production in one "traderun"
      51,441,194,740 storehouse capacity
      = 70 "trades" to "empty" only ore (1 type of resource) a castle.
      (in the most favorable case around 3 days)
      = 210 "trades" to "empty" (the 3 types of resources) a castle ...
      (in the most favorable case around 9 days)

      It does not seem excessive to increase the market by 3x.

      So if the statement would be correct """= 70 "trades" to "empty" a castle"""

      Thank you
      Keep calm and fix it!

      The post was edited 2 times, last by -futrtie80- ().

    • Halberd wrote:

      Do more players have a problem with the capacity of the traders? And if so, please give some information: the amount of goods to be relocated, the average walkingtime of the traders, the number of castles where you have the problems and how long you think you will need more capacity.

      If you don,t want increase the capacity of traders, at least not increase in 2 h, plus the time of trading between castles. Thanks in advance.
    • I don,t know from where you get the numbers, but my numbers are the follows:
      Baldur level 72 all options contrated , capacity traders 170 mm materials , time to arrive to close castles 15 min, and 2 h more incresed when contrat the trade master.
      24 h : 2,15 h= 11,16 times day * 170 mm= 1.897,2 mm materials per castle and day.
      Level 89 cost 11,5 mmm. Materials then you need aprox 10 dias to fill it.
    • I have to agree with marfu there is not enough capacity.

      Since the building sites are not enough everywhere, the average is at level 50-70.

      I now take level 75 because he can wear 104,687,500 without additives. If you want to build a bigger castle you need a minimum of 20 billion. There are also the running routes and they are often 1 day per tour.

      Now you can calculate how long it will take me to get the 20 billion there
      Images
      • markt.jpg

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    • 08/15 wrote:

      Beule wrote:

      Since the building sites are not enough everywhere, the average is at level 50-70.
      Like I said: enough is never enough.
      So you have to decide, which building
      you need most - like in "the good old days",
      when the building sites are even more limited
      than today.
      But our castles were also a lot smaller in the good old days...
      It didn't take us weeks to get all the necessary resources to upgrade 1 building...
    • I seem to have the resources always in the castles where i choose not to expand the market. I do not know if it is possible that traders not only bring resources, but also get them. That way i can build castles special for trading/ market. And the other castles that have other specializations will not overflow with resources.
    • vanmorris wrote:

      But our castles were also a lot smaller in the good old days...
      It didn't take us weeks to get all the necessary resources to upgrade 1 building...
      Indeed, but the amount of resources a trader can carry
      was increased from 5k to a maximum of 1312,5k.

      That compensates this fact.


      marfru wrote:

      why you penalize 2 h in each shipping when we contrat the master trade?

      marfru wrote:

      24 h : 2,15 h= 11,16 times day * 170 mm= 1.897,2 mm materials per castle and day.
      If you don't like these 2 hours, you can do it on your own (manually),
      cutting the time of your example above to:
      24h : 0,15 h = 96 times day * 170 mm = 16.320 mm materials per castle and day
      This will be 8,6 times faster.
    • 08/15 wrote:

      vanmorris wrote:

      But our castles were also a lot smaller in the good old days...
      It didn't take us weeks to get all the necessary resources to upgrade 1 building...
      Indeed, but the amount of resources a trader can carrywas increased from 5k to a maximum of 1312,5k.

      That compensates this fact.
      And did someone ever use the market before the increase? I don't think so...
      All resources were handled via attacking castles.
      The fact that it increased doesn't mean the increase is enough :)
    • You don't understand what I mean.
      I am not crying that it is not enough.
      All I am saying is that people can have a good reason to ask for another increase which doesn't mean they are just crying to get more...

      In dutch we have a saying: 'You've got a no, you can always get a yes'.
    • vanmorris wrote:

      In dutch we have a saying: 'You've got a no, you can always get a yes'.
      I do not want to point out any connections to any "me too" campain,
      but I can't denie the fact that this was the first that crossed my mind.

      Not listening to any shown argument and keep "asking" for an
      increasment is what I call "crying for more".
      I pointed out some strategies to "speed up" the process - or let me
      make a summary of my statements:

      there will be no increasement.
    • Well if this reminds you of a me too situation that's nothing I can help you with...
      All we use this for is to encourage people to come forth if they want something and just ask for it.

      I was never asking for an increase myself (I have no reason to do so). I however wanted to point out that the listening to arguments has to happen from both sides.
      The maths you provided earlier had been proven wrong and examples of players with castles far away have been given (not everyone can have his/her castles a few minutes away).

      Thanks for making clear that it won't happen.

      The post was edited 2 times, last by vanmorris ().