• Ok, so let's test alien at 1:130:14

    I cleared all systems: 1:128, 1:129, 1:130, 1:131, 1:132.



    So I cleared 2 systems each side next to the alien. Funny thing is that at 1:127 and 1:132 there are also two 5 star aliens. So there should be a lot of rubble fields in that area. I will check that 5 system every hour to see if any rubble fields are there. In the meantime, I'll probably be attacking the alien to see if that will help in any way.

    Checking history (hour - rubble fields):
    22.11.2022 19:10 - no rubble fields at 1:128, 1:129, 1:130, 1:131, 1:132

    22.11.2022 20:20 - no rubble fields at 1:128, 1:129, 1:130, 1:131, 1:132

    22.11.2022 22:17 - no rubble fields at 1:128, 1:129, 1:130, 1:131, 1:132

    22.11.2022 23:24 - no rubble fields at 1:128, 1:129, 1:130, 1:131, 1:132

    23.11.2022 00:12 - no rubble fields at 1:128, 1:129, 1:130, 1:131, 1:132

    23.11.2022 01:17 - no rubble fields at 1:127, 1:128, 1:129, 1:130, 1:131, 1:132, 1:133 ( 2 new system cleared, let's keep going :) )

    23.11.2022 02:28 - no rubble fields at 1:127, 1:128, 1:129, 1:130, 1:131, 1:132, 1:133

    23.11.2022 03:18 - no rubble fields at 1:127, 1:128, 1:129, 1:130, 1:131, 1:132, 1:133

  • The range is same like the inter range - means 250 fields ...

    1 System is 50x50 fields... means you have much more range then you watching here right now.


    and, this is a new alien with 2 / 10.000 attack value ;) means, you may have 1 rubblefield in that big range.

    Yea, of course I understand it's not full range. I will try to clear more over time. But that's what I have for start, also I just sent attacks on that alien so if it works there should be more rubble fields :D I will continue experiment and tell about resoults :D



  • Checking history (hour - rubble fields):
    19:10 - no rubble fields at 1:128, 1:129, 1:130, 1:131, 1:132

    20:20 - no rubble fields at 1:128, 1:129, 1:130, 1:131, 1:132

    22:17 - no rubble fields at 1:128, 1:129, 1:130, 1:131, 1:132

    23:24 - no rubble fields at 1:128, 1:129, 1:130, 1:131, 1:132

    00:12 - no rubble fields at 1:128, 1:129, 1:130, 1:131, 1:132

    So for last 5 hours I didn't see new rubble fields in this 5 systems. I already attacked two aliens near that systems at 22 p.m. (each one with 6 attacks). I want to remind you that this 5 systems are in range of 3 different aliens. With aliens before I was able to see new rubble fields every hour. Not even one rubble field now. I'm already pretty sure that this is a bug and mechanic doesn't work with new aliens. But Will keep going :D

    And to compare here is alien that works properly :) All flights are for big rubble fields spawned from this alien.

  • gravel fields are very large, give a lot of resources!!!!

    need to reduce them a bit.



    the shield of the alien began to appear just like that !!!

    before the shield appeared only after the destruction of the fleet

  • Yey :D Suddenly Rubbel fields showed up :D I'm not sure why it took so long. But now it's easy to find them:



    Maybe somebody attacked aliens at 4 at night, but probably there is something wrong with them after respawn :D Or maybe their spawn rate isn't updated every hour but once a day or something?

    EDIT: and it seems that also alien at 5:394:18 is activated now (in similar time). What a coincidence :D And now I can also see even small rubble fields are showing up here, for 9 hours I checked before in 7 systems there was not even single rubble field and now they are spawning like they should :D I think there was some bug or I had to be incredibly unlucky :D

  • they appeared because they were attacked



    Why are there so many aliens?

    I attacked them 12 hours ago and nothing happend :D Now suddenly rubbles spawned :D

    And yes, I think increasing number of aliens was really really good and necessary thing to do. But this might be little too much:



    Or maybe there can be so many aliens but then probably rubbles fields should be little bit smaller :D And also it would look better if there would be less 1-4 star aliens. At SI2 it's really strange idea to create this aliens. I personally didn't attacked aliens even once before hit 1 000 000 points :D And I doubt that other players do this.

  • it's overkill, fewer aliens are better

    less debris

    These two things can be changed independently. You can have more aliens but less derbis fields. I think increasing aliens is good idea because before there were too few of them. But if you combine that number of aliens with that numbers of rubble fields then it's little bit too much. But maybe we should wait and see how it's going. Game shouldn't have changes one way and another every couple days. Pe patient, let's see how it goes :D

    And if dark angel is mad that might be good sign :D Changes are going in the right direction :D

    • Official Post

    i increased the minimum amount of fields to 5 - decerased the maximum to 15

    the amount of resources is reduced by 10%


    aliens <5* are reduced to ca 10% (-90%)

    all other aliens is reduced by ca 30%


    the placement of aliens (creation phase) is connected to the amount of players. So, before the update it was 1 alien for 50 players, now its 1 for 5 players... But this is for each star range; i increased it and same time i decrease now the amount of little players back to a "normal" (something before the update) state.