Hello Dschi
Is it possible, to get a condown on these planet's
like the contdown for the next asteriods ?
|
loading bits... |
Hello Dschi
Is it possible, to get a condown on these planet's
like the contdown for the next asteriods ?
i will look that i get this in.
thanks
Wow.
Kann ich mir auch eine Änderung wünschen?
Unfassbar
Wow.
Kann ich mir auch eine Änderung wünschen?
Unfassbar
na sei doch nicht so, ist doch Weihnachten, da verteilt sogar Dschibait Geschenke
Weihnachten ist vorbei
in russland erst am 06.01
i implemented that counter on the command central on the planet box see here:
schönes ding
danke
zählt der counter bei planniverschiebung eigentlich auch im umod runter oder muss man die zeit wirklich aktiv spielen?
du kannst auch in den Umode gehen - ist ja kein richtiger Counter; es wird ja nur "geblockt" die nächsten 7Tage.
Hello
Small feedback after the event.
This one was really nice
Good that you added possibility to que the multi production, and robot timeslots option.
Also thank you for planet movement resrictions (bad some players do not understand that), i would coonsider as well to block recycling for few hours there so nobody can recycle a fat yellow player after somebody else hit - but this is not that important.
I think you could gave bigger volumes to "ad +x to gift counter" for classic speed unis. It's quite hard to recycle so much of gifts even if you have a lot of roids with 10 lv of fleet base.
It would be possibile of course but in Nexus for example it was hard to find more than one recycle gift planet in far away galas. From other side there were a lot on non populated regions of G1 (you know about what im writing here )
On Genesis it was possibile to do this at least twice becouse of speed there.
The multi production. I really like it, i never had so many resources from this - but im not sure thats good for the game when we made so much ponts only from mining. Fleeters maynot like this, and i understand them.
Perhaps it would be better to give +1 extra production (2,3,4) for every uni insted multiple curent ones ?
For Retro this is fine but unis with base production x4 muliplied by a nice factor maked a lot off ress Good example is how fast Genesis player's made thier point on events until now. (Yes i know there are different times there than on nexus or retro). This is making the biggest difference.
I like this but i think whats enought thats enought.
regards
keep doing the good work
More production for the miners should mean bigger prey for the hunters.
More production for the miners should mean bigger prey for the hunters.
You can not farm so much to compensate for this "disadvantage" to the miners.
Recently I was still first with 10kk lead. And I am really active and I am riding and flying. Nevertheless, I am already after a short time now over 40kk at the back.
This multi-production + 15th planet has shifted the pendulum, which was reasonably well balanced, towards the miner.
Sorry for the Google translator english
You can not farm so much to compensate for this "disadvantage" to the miners.
Recently I was still first with 10kk lead. And I am really active and I am riding and flying. Nevertheless, I am already after a short time now over 40kk at the back.
This multi-production + 15th planet has shifted the pendulum, which was reasonably well balanced, towards the miner.
Sorry for the Google translator english
Hi, I totally agree with Maximus, these kind of event just give advantage to the miners, not the raiders...
Still, feel free to let us know how long your Multiproduction is running @Mximus.
This Event gaves advantage to miners but also to any active player. If this isn't what you want, so i ask you, what do expect from a spaceinvasion event?!
There are 3 ways, an miner event, an fleeter event (where no one of you provides here any idea how this could look like) and a activity event like the christmas one.
And finally ... you miss that top1 in Nexus as also in RETRO are BOTH fleeters. Seems like this are 2 different scales what we talking about here in forum and whats happend ingame.
regards
Dschibait
This Event gaves advantage to miners but also to any active player. If this isn't what you want, so i ask you, what do expect from a spaceinvasion event?!
This event gave bigger advantage to miners than fleeters, obviously... If all events are like this one, then I don't need any.
an fleeter event (where no one of you provides here any idea how this could look like)
Oh well, you want us to give you ideas of what a fleeter event could look like, well an event where cost of flights in spice would be drasticly decreased (like 2 or 4 times less), where fligth time would also be decreased (like 2 times shorter) and this is just examples...
And finally ... you miss that top1 in Nexus as also in RETRO are BOTH fleeters. Seems like this are 2 different scales what we talking about here in forum and whats happend ingame.
You are wrong, TOP1 in Nexus is actually a MINER, he has 354 m buildings points and 362 m pts in general.
I would add that the TOP1 in the retro is an exception, the majority of players in top 20 on the RETRO are miners...
You are right, i look to a false value on maximus profile ... so finally its place 2 - thats still an good argument
Reducing some costs isn't rly an event .. collecting something or doing something is like what we want.
So a Event for active players which gives more advantage to fleeters thats what you want.
And to say this - this kind of Events where your recycling events... Only because we do this for years our fleeters are active also there - build recyclers like hell - and finally you didn't call it fleeter event anymore.
Reducing spice costs in combinition with viewable recyclers in such an event, could be end in a fleeters hunt game for recyclers. But if no one flights - you have no event.
So i don't like this 2 options with "spice costs reducing" and "flght time reduction"
where reduction only should be handeld on yellow players - we talked some years ago of a flight time change, but any moderator, nd also players in that thread, havn't like this idea. You can't calculate (except generel reduction events) to get a player.
I think players expect more "deeper" stuff and not changing 2 values?
regards
Dschibait
well sure for fleeter the best event would be to have some kind of more stragety options. So I believe in the point of a new game feature wich opens new tactics would be some better than an event itself.
the quest you spoken for in other threat sound nice and some kind of interactive AI (maybe combined with the quests) could bring a lot at this point.
i saw many ideas in other games like fight formation options, carrier ships, official headhunting announcements (without problems cause of pushing rule) or stock market
maybe a step into the direction of rpg with commander wich the gamer could train, some kind of relics and so on
SI as a game is heavily biased to favor the attacker, that is its function - it is a 'war game' , after all. Except, in war the advantage usually lies with the well fortified defender - not a very accurate simulation then. But the aim is not accuracy but fun so allowances have to be made.
If you want to offer more tactical options, some changes to the battle script would be nice. The idea of a lossless victory, which has been risen to near fetish status with SI, is simply ridiculous.