It would be nice if the successful spy attack had a 50% chance of reveling if there are other players supporting the castle.
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I think you wanted to write "reveal" because "reveling" has a completely different meaning.
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You could have a 50% chance of either.
If you have a good roll, they reveal some additional information.
If they start reveling, instead they get drunk and reveal who sent them, and you the sender loses a couple of units of wood per spy, paying for new barrels of ale.