• Official Post

    Hello Spacepilots!


    Today we would like to introduce an idea from the spaceinvasion team to an “Specialization Update”.


    Each player can choose how to play in SpaceInvasion. Are you a miner, a hardcore fleeter or a hybrid from all directions?


    With this upcoming update, each player will be able to select 3 specialization points. You can change this after 90 days with the restriction that you have to be in vacation mode and that his vacation mode will be expended to a remaining time of a minimum of 2 days. Resetting with urplasma is not intended.


    You will receive a specialization point for:

    • completing the tutorial
    • reach 10,000 points
    • reach 2,000,000 points


    As long as at least one specialization point has not yet been assigned, only escape flights can be launched.


    Here is an overview of the specializations and their bonuses:


    Miner:

    • Level 1

      • 3% production
      • 5% more capacity for your ships
      • the Galaxy scanner can only be used every 60s
      • your shield domes have 50% more shield points
      • Defense units cost 3% less
    • Level 2

      • 6% production
      • 10% more capacity for your ships
      • the Galaxy Scanner can only be used every 120s
      • your shield domes have 100% more shield points
      • Defense units cost 7% less
    • Level 3

      • 10% production
      • 20% more capacity for your ships
      • the Galaxy Scanner can only be used every 180s
      • your shield domes have 200% more shield points
      • Defense units cost 15% less


    fleeter:

    • Level 1

      • 1 additional raid colony (no mines on this planet)
      • 5% reduction in fuel costs
      • Ships and defense units cost 3% less
      • your ships fly 3% faster
      • Steals 53% of raw materials instead of 50% (if attacks are successful)
    • Level 2

      • 2 additional raid colonies
      • 10% reduction in fuel costs
      • Ships and defense units cost 7% less
      • your ships fly 7% faster
      • Steals 57% of raw materials instead of 50% when attacks are successful
    • Level 3

      • 3 additional raid colonies
      • 20% reduction in fuel costs
      • Ships and defense units cost 15% less
      • your ships fly 10% faster
      • Steals 65% of raw materials instead of 50% when attacks are successful


    researcher

    • Level 1

      • One-time reduction of research once per day by 1 hour (can vary with speed universes)
      • 100,000 * AZ of your raw materials of any kind are always safe (can’t be stolen!)
      • the Galaxy scanner can only be used every 60s
    • Level 2

      • One-time reduction of research once per day by 3 hours (can vary with speed universes)
      • 500,000 * AZ of your raw materials of any kind are always safe
      • the Galaxy scanner can only be used every 120s
    • Level 3

      • One-time reduction of research once per day by 6 hours (can vary with speed universes)
      • 1,000,000 * AZ of your raw materials of any kind are always safe
      • the Galaxy scanner can only be used every 180s


    The Galaxy-Scanner adjustment was summed up if you go for different directions so for example, if you go for 2 mines and 1 research you still have a 180s cooldown on your galaxy scanners.
    A Raid-Colony is a planet with the restriction that no mines, fusion plants or storages can be build up - any other building will be available.


    We announce this in advance to the community in order to be able to point out any problems (possible exploitation) or to receive suggestions for extensions or changes.
    We would also appreciate your feedback!


    And now it's your turn!
    We need your feedback to make this feature interesting for all players! Get involved in questions of balancing, possible exploits or general suggestions for improvement.


    Here is the idea thread:
    https://board.bitmeup.com/inde…read/4458-Specialization/


    best regards
    Your SpaceInvasion team