Hello
I feel the same from my point of view. Its good to play SI but after such long time its just borring now to stay several haours just on it - and the most important thing in this game NUMBER OF PLAYERS - is decreesing, or the only ones ingame are old timers.
But i would vote yes for these, exept few things that are more an absurd for me.
Miner and Researcher :
the Galaxy scanner can only be used every 120s - thats the reason this will not be choosen by a lot of people, for the start you are disabling astro very badlly. Wait for next scan wait ... its takes so long now to play classic unis and you want to expand these times here ? This is really annoing that astro will be limited for such a long time.
Fleeter :
1 additional raid colony (no mines on this planet) - this will be a bonus for a miner for extra slots for event recycle and farming, aswell for somebody who want to play mixed style.
I will choose it and make 2 extra planets what i used this way now - for mining only then if thi is activated.
It will be more than 10% production bonus that i could have from mining specialization and no scener restrictions.
QuoteA Raid-Colony is a planet with the restriction that no mines, fusion plants or storages can be build up - any other building will be available.
What about teleporters ? And charging of them if they are avaliable there ?
regards