Basically yes you are were talking about a new building AFO which is basically a research building therefore I was not going off topic. But simply saying that why would we need the AFO if we can have the Research Lab reduction times changed to allow for continual reduction amount % up to 100% and beyond that. By making the change to % amounts to the research Lab you actually get what your trying to produce from a AFO with a building that is all ready in the game. So I see no point in bringing a AFO which is just another research building that reduces time's. So the problem lays within the % amount of the research Lab not the need for a new building.
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what the micro accelerator in buildings should be like in research
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halien yes I am talking about a new building which only starts when you have a lab 20 on your plapla and this new research building will give you 50% or more reduction than and I do say that ON THE TIME of construction of the research ..
- Do you think that you will have the means to put 400 Billion of Metal and 160 Billion of spice to make a lab 30 .. ???
- to just reduce your construction of your new tech by 60 days .. ?? (only)
- are you ready to wait 1,220 days for your tech .. ??
ok - 60 days because you will have successfully completed your 30 lab but how soon will you have a 30 lab ???so I think at some point you will not want to do anything because it will take you 10 times too long and to prove to you what I say here is the table of the lab from level 18 and up to level 30 with the resources and construction time so do your calculation in how long you will have your level 30 and that with an AMS 8
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what does a reduction by 50% of research times ends ? exactly - you do the next level and ends up in this thread again.
I didn't see that this is an real solution - its just a new part, that you can achieve.
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dchilbait I think you did not understand what I meant
Do you find it normal that one technology lasts 1,220 days and the next one doubles it?
how do you want us to advance on the game if the research is so long .. ?? -
and how do you think that you reward these players who already waited for these 1220 days and maybe finished it?
If you want a really research "fight" you can go into the Sirius Universe like it was already wrote here. But in a RETRO universe, changing something like this, its rly hard and have to thought about completly.
I think there are many ways where you could get research reductions (hour by hour) and don't reduce it by a base. So a player which had already researched a bigger researrch has no benefit and no disadvantage - with your idea, he had the disadvantage that he waits for something you want to reduce.
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anyway you are against any advance in the retro
it's a dying gameand I think that is what you want to do to replace them with your other servers .. this is a shame :: damage !!!!
because you don't want to listen to the players trying to push the retro
on this, I think I said everything ... I try but obviously we are talking with a wall .. you are not open at all to conversation and new ideas
AFO
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could you please read my post and don't blame me ?
QuoteI think there are many ways where you could get research reductions (hour by hour)
A hour by hour reduction (like it was implemented right now) is much more fair like your version. A player can stil get a research done as faster as before - but anyone had to play spaceinvasion.With your solution a player can reduce a research by 600days (like your exmaple) and anotther player had already done these 600 days... with my solution, both players had the same reduction which they got from rewards and not different stuff.
so stop blaming and calm down!
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do not blame you I said you do not want to understand what I said
Total research time: 624 D 15:53:44 = 1 year and 9 months
the next technology will be double therefore 1248 Days and the next level also therefore 2496 DAYS
1) explain to me how we are going ??? with LONG times too .. ??
2) even if we increase the laboratory, it will only go down a few days (10 -20 - 30 days) and how much we will have to spend? to win if I can .. ??
3) so 30 days or 1 month to earn over 6 years and 8 months .. do you find that fair ???that's why I proposed this kind of new research building that would divide time and not resources by 2
now it's up to you to see if this is good for players or not
but I think if we did a survey there would be many who would say YESAFO
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Well your calculations haven't taken into account the events that are run during the
year where if you did the events you can get the prize of taking off research time. But yes late game research does take long times. Well at least then Techs don't get way out of control. And to those who wait the time and succeed in achieving the next level get the bonus of probably being the only one with that higher tech for a while. -
Another option would be to introduce a research bonus that, depending on when you registered, reduces the research time by a percentage, if you play for 10 years there is a bonus of 80% on the research time, you only play 8% extra for one yearBut you also have to see that a long-term university cannot work forever if we all have a much lower life expectancy, but the parameters increase proportionallyAnd if individual research units are no longer available because they do not work for a certain level, in the course of time you have even less to do and the enthusiasm for creating something disappears into the cellar
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pifpaf
to put a bonus compared to the YEARS of the players, it is good BUT take an example
- a player plays for 12 years he has 120 M points .. for XX reasons he is sick, hospitalized .. 3 months or for any other reason IRL, he turns yellow, loses his fleet ..... 3 months more late he starts playing again so new account .. !! ???? what becomes of his 20% he had won ??? he has LOST everything so he has to go back to 12 years to recover his 20% ... ??
While with the system that I propose, you need to have the LABORATORY level 20 to unlock the new technology and there you have to go up to level 25 to WIN 50% .... it's 50% over the TIME and not on the resources it takes to build. It remains the same
And I would even say that we should put this new technology
up to Level 30 and there ............. at level 30
ALL I mean ALL the technology would be blocked at 18 months ==> 548 days
You G O, you will say: I favor large accounts !! Yes and no
because a small account will NEVER take 3 years to build a level of technology; the small account will be at 1 month at the maximum
BUT on the other hand MISTERRS G. O. looked at the BIG ACCOUNTS which are in the top 30 in search 'I am far from it)
Ask them if they would not agree to have an A.F.O. to reduce their time (and not resources) to build research
It is true that I maybe set the bar a little high BUT large accounts have resources so it should be possible for them to reach level 30
Now AlienHarvestor !!!!!
did you wait to have christmas or easter or other events, to have your micro system accelerator on all your planets ???? NO
AMS is very good for vessels and the fleet
WHY should there not be an A . F. O. for technology .. ?? apart from the lab .. ??
AIRFORCEONE1
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here is the table and at level 30 we would no longer need to activate anything it will be a technology like all the others and at level 30 it would be 18 months for all constructions of evolution of technologies and at level 25 this would be 50% less on technology
A.F.O. niveau 1 568 320 335 274 448 532 280 000 568 320 335 274 448 532 280 000 568 320 335 274 448 532 280 000 568 320 335 274 448 532 280 000 568 320 335 274 448 532 280 000 568 320 335 274 448 532 280 000 568 320 335 274 448 532 280 000 568 320 335 274 448 532 280 000 568 320 335 274 448 532 280 000 568 320 335 274 448 532 280 000 568 320 335 274 448 532 280 000 568 320 335 274 448 532 280 000 568 320 335 274 448 532 280 000 niveau 14 1 136 640 670 548 897 064 560 000 2 273 280 1 341 096 1 794 128 1 120 000 4 546 560 2 682 192 3 588 256 2 240 000 9 093 120 5 364 384 7 176 512 4 480 000 18 186 240 10 728 768 14 353 024 8 960 000 36 372 480 21 457 536 28 706 048 17 920 000 72 744 960 42 915 072 57 412 096 35 840 000 145 489 920 85 830 144 114 824 192 71 680 000 290 979 840 171 660 288 229 648 384 143 360 000 581 959 680 343 320 576 459 296 768 286 720 000 1 163 919 360 686 641 152 918 593 536 573 440 000 50% niveau 25 2 327 838 720 1 373 282 304 1 837 187 072 1 146 880 000 26 4 655 677 440 1 373 282 304 3 674 374 144 2 293 760 000 27 4 655 677 440 1 373 282 304 3 674 374 144 2 293 760 000 28 4 655 677 440 2 746 564 608 3 674 374 144 2 293 760 000 29 4 655 677 440 2 746 564 608 3 674 374 144 2 293 760 000 18 month 30 4 655 677 440 2 746 564 608 3 674 374 144 2 293 760 000 total ress. 27 940 316 160 14 155 941 454 22 051 178 716 13 922 926 400 AIRFORCEONE1
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