• Hi Dschibait,


    Due to the last few topics and discussions it is maybe good to share with the comunity what your objectives are with the game.


    Since at this moment everyone here is more or less in the tranquility mode and used to things going at a certain pace and speed...


    Introducing new features from a certain perspective are not bad, however one should also take into account the effects and consequences.
    For example this double speed troop bonus for capitulators... The last 9 years it was obvious that one needed to be cautious with attacks and that defense had to be organised well as part of an aliance cooperation. The fact that the effect of max max troopbuilding castles is hughe (a lvl 100 castle porduces 10x as many troops as a lvl 71) already gives those who have several of these castles a good recuperation possibility. The military ranking already limits the range of opponents one can attack. So only more or less comparable players can attack eachother. Both loose troops since it costs troops to kill troops (and only for the atacker it is 100% sure the troops lost are only his own). The players that decide to take the risk of loosing an amount take that risk with a clear mind... they are not beginners. And they where prepared to take the risk as well because their recuperation rate is quite good. And it has ever since the beginning of the game been a fact that with buying bonusses troop production even went up.


    Now with introducing the quick recovery procedure also the dynamics of the game change significantly. Not only in the posibility for someone to gain 6.6bio bonus troops but also the comparison to other players who are not in the top 25. When someone with 20bilion troops looses lets say 60% of his troop he remains with 8bilion (if he cannot heal). With the bonus he can regain 13bio in 6 months so after 6 months has 21bio troops, whereas in the past he would need 1 year to recover. So this new setting means that the game becomes more dynamic especialy for the larger players since the smaller ones shall never succeed to catch up in 6 months in castles and/or troops.


    As i said that is just an example.


    Since this sort of changes is being done with a certain goal i invite you to start communicating the long term objectives for the game and gather opinions in order to make sure that people understand what is happening and also can have the opportunity to share their view on it. I think most of us apreciate the job you and your small team are doing and may maybe even are more involved then you think (since otherwise there would not be so much reaction)... For world 1 things are diferent anyway since there all the history from 7 or 8 servers are combined. For making an atractive new server where also new players can start with equal chances the experiences can be of value (if your goal is to maintain Damoria for many years of course).