• Official Post

    Hello Mebuly Master!


    Again, there is something new for you to discover in Mebula. We also fixed some bugs.


    A new challenge: Invincible mode


    Now stand the new mode "Invincible". You will be facing the Mebulys of Mebula, one by one, with your 5 Mebuly team. For each one that you defeated you get a point.
    Once your team is completely non-combat, the mode is finished and your collected points are saved.
    There is a ranking for this mode, the first time in Mebula you see how good you and your team perform. So you'll see directly in comparison how good you are with your strategy.


    A few more information about the mode itself:
    The mode is available for Mebulys at level 20 and then in 5-level intervals (20, 25, 30, ... 50).
    You can participate directly, do not have to cure your Mebulies or regenerate their energy. Both are fully regenerated before the beginning of the fight. After the fight the initial values are restored from before the start. In the course of time, you continue to regenerate life and energy (as in all PVP matches).
    Please note that you do not get any experience or silver from the mode. It’s only there to show your skills in direct comparison against all players from your realm or worldwide!


    Quote from A few tips from the developer team

    Do not be frugal with your energy, even if it is of course crucial when it comes to standing longer. Set the resistances of your Mebulys and use good glyphs and runes. So you do not always have to directly switch a Mebuly if it is not very effective.
    All Mebulys except the 3 Mystic, Mebulaxx and Mebu are available as opponents. The order is random. However, all Mebulys must be defeated to re-start the list (that means, you will not fight Sproutly twice, unless you have already defeated all others).
    Provide the greatest possible variety for a certain level. Since sealed Mebulys do not evolve back, it is also advisable to fight on low levels with developed Mebulys. For example, Sizzsteed would be a better solution than Pyrony.. If you are able to catch a Sizzsteed directly, you will be able to achieve better results with this. The same also applies to Mebulies who have no evolve stages. These are, by their very nature, already somewhat stronger to the beginning, which is later balanced by a evolution.
    We are curious about how many points you can achieve with your teams!


    bug fixes:

    • changes were made to the combat system, which do not require reloading in certain situations
    • a problem was fixed where Mebulies could not be sent in the right order
    • a problem was fixed where Mebulies from the bank were not listed directly in the team in a subsequent fight
    • a problem was fixed where status values were not reset after a PVP battle. The values were saved correctly (or not saved), but the client has displayed a Mebuly still non-combatable, although it was not before the PVP fight
    • a problem was fixed where the status values were not fully charged in PVP matches. We do not want you to have to heal your Mebuly first to start a fight against a friend. This function is meant to be "in between playtime", you must not pay extra attention to your life or energy!
    • a problem was fixed where, in multi-combat, the next target was not selected directly but had to be selected manually
    • the buttons "for the use of items" and "fleeing from combat" are now no longer displayed in case the corresponding function is not available in combat mode
    • the "X" for closing is now displayed correctly on the info page of your Mebulies
    • spelling mistakes have been corrected


    Have fun in the world of Mebula!


    regards
    Your Mebula Team