• Official Post

    Hello Mebuly Master


    A little overview of what bugfixes yesterday or today went online:


    - The duration of the change debuff (50% attack and defense) was changed from 100 ticks to level * 2 ticks
    - the Order spells have been modified to work directly for all members who were in the Order at the time of activation. New members will only benefit from the next activation of a spell
    - Fixed a problem where the Order spells did not distribute the correct values (experience, silver)
    - As soon as you leave the order, you will be asked to enter the order name.
    - As soon as you leave an order, you will be immediately shown that you are not part of any order. Reloading is now no longer required
    - Fixed a display error where falsely "energy" instead of "gold" should be paid if you wanted to activate an Order spell
    - Fixed problems that resulted in hidden attacks or double attack animation in combat
    - Fixed a display error where the crystal used was incorrectly displayed above your own mebuly
    - Items used in the fight (eg. Heal potions) could lead to the fight being not continued
    - The "Maximum" setting for FPS has been removed.
    - Fixed a problem when changing between route 4 and forest entrance
    - Fixed issues with NPCs that could lead to false views or jerks in the game


    We wish you much fun with Mebula


    greetings
    Your Mebula Team