Hello Spacepilots!
We’re excited to present a new batch of features and updates today!
🌼 General Changes (applied to all universes):
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You can now redeem the same bonus multiple times in the Flower Event.
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Spacia farm attacks now display the Spice value of the stolen resources in your message inbox.
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Restored defense units and ships after battles are now shown in the battle report – but only to the defender, not to the attacker or in public reports like Hall of Fame.
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Fixed an issue where Spacia had too many resources after planet relocation. Resource levels are now reset upon moving a planet.
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Fixed a bug that caused warning messages (at the top of the screen) to display incorrectly.
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Corrected several texts that were still mistakenly shown in English or German. All texts should now appear correctly in your selected language.
🧪 New Test Phase System: PTU (Public Test Universe)
You’ve already seen occasional tests in the past. Moving forward, we want to introduce a more structured and frequent test system inspired by the “Public Test Realm” concept – ours will be called the:
“PTU – Public Test Universe”
Whenever we introduce larger, test-worthy features, the PTU will open under specific conditions. Everyone is invited – not just team members – as we need active players for in-depth testing.
And: The first test feature launches this Friday!
👾 Alien Outpost Event (PTU Launch on Friday!)
We’re planning a brand-new Alien Outpost Event for Pentecost, and you can already try it out during the PTU phase!
🕑 PTU Launch: Friday, May 2 at 7 PM (CEST)
⏱ Duration: Approximately 9 days (depending on feedback and stability)
🛸 New Feature: Alien Waves
Previously, alien waves attacked automatically when you were active in the outpost galaxy. Now, that concept is getting a major overhaul:
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You decide when a wave begins.
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Each wave only lasts a maximum of 5 minutes – no more waiting or preparing for ages.
📈 Progressive Wave System
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Endless waves: Beat Wave #1? You can start Wave #2, and so on.
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In the first 100 waves, you unlock powerful bonuses through a skill tree, including:
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Increased mine production on the outpost
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Reduced ship/defense build times
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Lower ship costs
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Boosted ship strength (attack/defense/all stats)
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Higher defense unit cap
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Ship restoration chance after battles
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🔁 How It Works
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Wave growth: Each wave increases in strength by nearly double.
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A wave is considered defeated once you destroy 80% of the ships – the next one starts automatically.
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If you fail (e.g. due to saving), the wave ends and you can start a new one or take a break.
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You can restart waves up to 10 levels below your highest reached wave.
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Once started, a wave cannot be started again for 4 hours. (Note: This cooldown only applies to that specific level – e.g. if you start level 10 and reach level 17, you cannot start level 10 again, but 11–18 are fine.)
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This restriction does not apply to levels 1 through 5.
♻️ Additional Mechanics
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Debris fields from alien waves can be recycled, with extended collection intervals.
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Skill points (bonuses from the wave tree) can be reset after 60 minutes.
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For defense units, reset is only possible if the reset won’t drop your unit count below the required threshold.
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Alien tech levels increase with each wave.
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Player tech stats in these battles are determined by your chosen skill tree bonuses.
📣 Join the Discussion!
We invite you to share feedback and suggestions in the
🌸 Enjoy the testing – and may your flower fields flourish!
Your SpaceInvasion Team