• Official Post

    Hello Damorians!


    The Easter Bunny is coming to your castles also this year!

    This year you can get lots of Easter bonuses from March 29th to April 14th!


    The Easter egg hunt

    Collect Easter eggs and exchange them for great bonuses in the game!

    Obtain Easter eggs by:

    • Bandit Camp Attacks (Min. 100,000 units)
    • hidden Easter eggs on the sides of Damoria
    • from the mage
    • the chicken coop

    This is a main event again, which means the treasury expansion will be reset and you will have to play/purchase it again.


    Please note: We will reset all chicken coops after the event.


    Mage Energy Event

    You can collect energy by activating mage summons. Gold activations are 5 energy, free spell activations are 1 energy. (From Friday, March 29, 12:00 a.m. to Tuesday, April 2, 11:59:59 p.m.)

    Get even more free spells through the Easter Crusade!


    The Easter Crusade!

    Our big Easter crusade will take place from March 29th at 8 p.m. until Tuesday at 8 p.m. During this crusade, gain additional mage free spells for captured residences.


    The Easter Bandits

    There are great bonuses for bandit attacks again this year. Every attack counts as long as you capture something.

    For every 500, 1000, 1500 and 2000 attacks with loot you will receive 1 resource star upgrade.

    If you make even 3000 attacks, you will receive a free upgrade to a Gold Castle in your stock!


    Additionally, during the event period you can:

    • Attack bandits with your alliance to receive a resource bonus
    • Activate an Easter gift for gold or red Easter eggs in the shop for your alliance
    • The event mini packages are available for purchase during the Easter period
    • receive a 10% discount in the shop (also in the Steam Shop)!


    What's next?

    The Damoria team has come up with a new feature that is about allowing alliances to be more individualized. What does that mean?

    We would like to incorporate options, similar to a skill system where an alliance has to choose different options. We have already given some thought to this and written the following.


    Each alliance should have access to 20 possible “skill points”. Exactly how this happens, whether through research, achievements or partly “freely”, is not yet defined.

    The alliance management can distribute these points into the following options:


    Option 1: +3% raw material production per point

    • with 10 activations: +100% merchant carrying capacity
    • with 20 activations: +50% storage capacity

    Option 2: +5% gem production per point

    • with 10 activations: +25% amber yield
    • with 20 activations: +25% healing amount

    Option 3: +1% troop building loop amount per point

    • with 10 activations: Bandit Camp attacks are 50% faster
    • with 20 activations: 25% (instead of 10%) will be stolen by bandits

    Option 4: +1% troop speed per point

    • with 10 activations: +5% attack power
    • with 20 activations: +5% attack power

    Option 5: 5% stronger wall per point

    • with 10 activations: +5% defense
    • with 20 activations: +10% defense


    But we would like you to get involved in this idea. An alliance-wide update like this should be well thought out. That's why we invite you all to take part in the discussion on the topic of alliance specializations and present your existing idea or extensions!

    Here's the thread: Alliance Specializations



    We wish you a great Easter time!


    regards

    Your Damoria Team