• Official Post

    Hello Damorians!


    some of you have probably already read it, we are still working on the features for the upcoming dragon update and the raids!

    At the same time, we received some messages that pages or certain functions take a long time to load. We already noticed this with SpaceInvasion (our other game) and accelerated it noticeably with a performance update.


    We now plan to do the same for Damoria. Since we currently do not have a test team (this should have been established for some time), we will publish the update on Friday (December 17th, evening), but directly linked to an attack protection (the Christmas truce). In the event of any problems, we would protect your troops in this way.

    We will then critically check the peaks for Damoria in our monitoring.


    This year's Christmas truce will last until December 27th.



    We actually planned to publish the dragon update this year as well. However, since we consider these performance problems to be critical, we have given these performance adjustments a higher priority.

    But we will keep you up to date with exact details when you can finally attack the dragons!


    regards

    Your Damoria team

    • Official Post

    Hello Damorians!


    the performance update has just been released.

    If you discover problems, for example with your resource production or troop production, we ask you to describe this as precisely as possible in the forum or via support (with calculations).


    We have made very general adjustments with the goal of overall performance improvement; some functions such as the "troop queue fill" button may still have problems. If you still notice long loading times for certain functions, you can also tell us this in the forum. We will also face these problems in the next few weeks.


    We activated the battle stop as announced.


    But from now on it is possible to attack bandit camps during a attack protection.



    We wish you a lot of fun!


    regards

    Your Damoria team

    • Official Post

    Update:


    Unfortunately, the problem with the deleted inactive players was already there when the performance update was released.


    That means we will import the backup from 3:00 this morning to check whether players have already been deleted there. Unfortunately, this takes a moment again.



    We continue to investigate why these players were deleted. We do not currently know when these players were deleted. The performance update has been in our test environment since yesterday. An encroachment on the world1 is impossible. If you have any clues as to when these players were deleted, we ask you to pass this on to us via support.



    We apologize for the inconvenience.




    Regards

    Dschibait

    • Official Post

    Update:


    this morning's Backup worked. We have also figured out the reason for the deletion of these players.


    There was a problem with the server move where a job for deleting data was incorrectly executed now. The data for "WhoIsOnline" was reset, but this meant that players who did not have a valid login were flagged as inactive.



    All data has now been reset to 3 o'clock this morning.

    Payments made were rebooked.


    We will come up with an event for you for the missed day in the next time!




    We are sorry that we have to work with our backup from this morning - actually we were hoping (if there are problems) to be able to fall back on the backup from this afternoon (before the update). Unfortunately, the problem was outside of our test area and would have occurred without a performance update. We apologize anyway.



    Regards

    Dschibait