• Official Post

    Hello Space Pilots!


    Today we want to introduce you to a few ideas for Spaceinvasion. At the same time, we invite you to play this in a test universe for two weeks starting this Friday.


    We have taken your criticism to heart over the past few months. In addition to finding new features in the forum, we now want all players (not just the consultants or team) to take part in the evaluation of features. We are looking forward to your opinions, ideas or suggestions!


    Start: February 28, 2020 - 8pm (CET)
    End: March 15, 2020 - 23:59:59 (CET)


    Speed universe: “Aurea”
    Speed: 300x
    Min flight time (attack): 60s
    Number of planets: 10
    Astros: are created automatically when colonizing
    Number of scanners can be activated: 1
    Galaxies: 1
    Systems: 200


    All assistants are available.
    The new AZ system will be available.
    The vacation mode can be exited after 12 hours.


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    What is so special about this universe that we should “test”?
    We have developed solution strategies for very critical issue that affect all of our universes - the fleet loss!
    In this universe, as in all universes, you can build fleet. If you have lost fleet, you can rebuild them free of charge.


    How does it work in detail?
    The game remembers the maximum number of ships you have built. Every ship that you build above this limit costs you resources as usual. If you fall below this maximum, you can build ships for free. However, these build times (in this speed universe) are 10 times longer.
    An example:
    You build 1 million phoenixes in this universe. Everyone costs you the resources like before. Now, You lose 300,000 phoenixes in a battle:

    • these gone for now
    • 25% of them (75,000) have been finally scrapped, as before
    • You can rebuild 75% of them (225,000) free of charge (with 10 times the construction time)

    As soon as you have 925,000 phoenixes in your possession again, the next one costs resources. If you still have paid phoenixes in the queue, they will be added to your maximum value correctly, but not added to your “free” phoenixes.


    On attacks, only 20% of the ship costs for metal and kryptonite (instead of 40%) will go into the rubblefield. Inactive players are an exception. As soon as a player becomes inactive, he permanently loses the ships.


    Discussion: https://board.bitmeup.com/inde…rotection-re-build-fleet/


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    And there is more!
    Test the new “Super Computer” feature in this universe. This new upgrade is an extension of the research laboratory. You can upgrade your research lab with a super computer that will help you do research faster!


    Starting at research laboratory level 15 you can build the first super computer.
    Further levels are only possible if you continue to expand the research lab. For example, you can build a level 6 super computer at a level 20 research laboratory. If the research laboratory is demolished , the super computer will become useless.


    But what can these super computers do?
    This is a huge network of computing capacity for your research laboratories. That sounds great, but this technology wants to be operated first.


    Each of these computers needs 100,000 Spice to reduce your active research by 15 minutes. In the test speed universe, the calculations always takes 1 hour (we had thought of normal speed at 12 hours, i.e. 2 times a day). Since they are on a network, more super computers can help you save time. The operating costs will of course also increase!


    A sample calculation for normal-speed Unviersen according to our ideas:
    You have 12 planets with research laboratories at level 20 and a super computer level 5. Your total computing power is 12 * 5, so 60 units.
    On the research page you can now activate up to 60 * 15 = 900min (15 hours) of research time reduction for a spice amount of 6 million spice.


    Discussion: https://board.bitmeup.com/inde…n-super-computer-network/


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    And that's not all!
    Furthermore, you have certainly already seen at the top (on the list) that all of your planets in this test universe have an asteroid, but you may only have one active scanner. This is a proposal from the German speaking area for the asteroid changes that we are currently considering.


    You can build a scanner on any of your Asteroids. Deactivating a scanner takes 12 hours and activating a scanner again takes 12 hours. We plan, should this concept be well received by you, to apply it to all universes. For RETRO and Nexus, as example, you can have 3 scanners activated at the same time and the activation or deactivation would take 24 hours each.


    In the spy report of an asteroid you can now see whether the scanner is active, inactive, or enabling or disabling


    Discussion: https://board.bitmeup.com/inde…Galaxyscanner-limitation/


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    Of course we also want to reward the hardworking testers!
    Each player receives a great bonus depending on how many points they have: (the highest win is taken)


    Over 1 million points:

    • 100 urplasma

    Over 10 million points

    • 300 urplasma

    Over 50 million points

    • 500 urplamsa

    Over 100 million points

    • 800 urplasma


    Furthermore, overall places 1st, 2nd and 3rd are awarded width:

    • 1500 urplasma
    • all assistants in a universe free for 3 months


    Finally, there is a pool of 20,000 Urplasma. We want to award this for constructive criticism and participation in the conversations in the forum.


    In addition, all universes for the upcoming weekend will receive 3-fold the yield from the interdimensional transmitter (Dark Gate 1.5-fold).


    We wish you a lot of fun in space!


    best regards
    Your Spaceinvasion team

    • Official Post

    Hello Space Pilots!


    let's get started - the test universe is waiting for you!


    Today we want to introduce you to a last minute function - the specializations!


    Get the opportunity to divide 4 specialization points into the categories “Miner”, “Fleeter” or Researcher.

    • get specialization points through

      • reach from 2,000,000 points
      • reach 10,000,000 points
      • by completing the tutorial
      • be out of vacation mode for 3 days





    quick specialization FAQ:


    When can I distribute my points?
    You can distribute your non-awarded points at any time without restrictions. Here, 2 special features are only activated after a random time.
    This is on the one hand the increase in the shield points of your shield domes and on the other hand the acceleration of your ships.
    The period is between 24 and 72 hours in which these functions are switched on at random. As long as this has not happened, the feature is completely deactivated.


    When can I reset points?
    You can reset all of your points 3 days after you have set a point.
    There is something special about resetting. If you still have active raid colonies, points are allocated to the Fleeter category immediately after resetting, so that these remaining raid colonies are covered.


    What happens if I reset my points and have a galaxy scanner still too active?
    If you have too many active galaxy scanners, all of your galaxy scanners will be deactivated / deactivated until you have activated the correct number again.


    What happens to “the vacation mode point“ when I go into vacation mode?
    This is automatically removed.


    Do I see the distribution of points from other players?
    Yes, on the galaxy map you can call up the players planets and the distribution in format
    “Miner | Fleeter | Researcher".




    What do you think of this highly discussed topic? Do you have any more ideas, have you noticed any problems or do you still have any wishes / ideas?


    Here is the discussion thread:


    We hope you enjoy the test universe Aurea!



    Best wishes
    Your SpaceInvasion team