English: (sorry its only Translate from Google)
Servus together,
I have a little idea about bringing something new to the universes. Whether as an event or permanent.
Idea: There is the possibility to find black planets or wormholes in the Galaxy (for simplicity abbreviated with SP), they have the same as a player an AZ and these can only be approached with the same AZ (possible: player AZ 10-> SP AZ 10).
What can you do with these SPs (peaceful)?
Well, the idea behind it is if you fly a transporter to get back with raw materials of other ships or with little chance assistants or primordial plasma.
What if I am flying a SP (malicious/combat ships)?
There's some kind of attack that says you can get raw materials, ships. Which also means that you get 1-3 battleships or transmitters although you can't build them yet. For the larger ones, it would simply be the opportunity to expand the fleet.
What could happen to the fleet?
With peaceful activities rather less nevertheless it could happen that some ships stay there because there is a higher prosperity. However, an attack fleet could also be destroyed or lost in part.
How is an attack or peaceful fleet calculated?
example
100 battleships and 10 transmitters are flying at the planet:
100x300 (fire-force)+10x130 (fire-force)= (x: 110 (number of fleet): 100 (factor))
30.000+1.300 = (x: 110):100
(31300:110):100 = x
2,84 = x
Example 2
100 Transmitter
100x130= (x: 100): 100
13.000 =(x:100):100
1,3 = x
Above the invoices are just for a quick overview.
A peaceful fleet equals a value of 1.75. In contrast to an attack fleet with a value above 1.76. So you could filter it out even if you start an approach where one or two warships are present.
What if I send raw materials to SP?
The SP could be seen as a trading partner in the broader sense of the word, with the raw materials being directly invited out and loaded. It should be noted, however, that this trading partner has sometimes completely erratic implementations and reacts differently every time. So that everything is taken and nothing comes back or you send e. g. 100K Spice and you get 100k of pig iron again. On the other hand, it could also happen that you get a whole fleet load back. Here I would even say that the chance of getting more with smaller az`s is greater.
That's what you can do on your own!
Positive:
Further possibilities for ressources, ships and assistants.
Nagative:
The trader could be too overpowerd and could be against players the traders are the traders.
Theme Alliance Raid:
Once a week each alliance gets the opportunity to fly to an alliance SP. But first to the reason what should come up.
All alliance members who have the rank of leader or (not yet inserted) SP representative will receive a weekly message with coordinates and what kind of order the alliance gets. This can be an alliance attack, a wholesale or a reconnaissance flight.
Alliance attack:
For example, the message says: Allied units have seen a large fleet of more than 1500 ships on x: xx: xx: xx, approx. 500 battleships and 1 ISB are not available.
That means for the SP coordinator he has to discuss with his alliance who can send what and if an attack is meaningful.
The average strength of the Sp`s is calculated by the fleet points/alliance members.
At least 15% of the members must participate in an attack.
What can Allianz get in return?
Generally the same as above only that all ships get something but only those that have taken part in it.
What should a wholesaler look like?
A wholesaler should be in such a way that the alliance has one week time to deliver a certain number of raw materials and e. g. ships to the SP.
If this should be done everyone gets an assistant for 3-7 days.
Exploratory flight:
The reconnaissance flight should be used to get more information about further SPs so that you have to explore 1-2 times to get further coordinates or information. Which say, for example, during the next attack no battleships and destroyers can be used by an Astroiedengürtel. In addition, it could also be used to turn an attack SP into a trade SP.
These flights can always be started by the SP agent and always require e. g. 1000 spy probes.
I've written so much about it, too, I've written one or two ideas in the back of my mind how to implement what you can add, but I just want to introduce the rough principle.