Hello Damoria team,
I'm glad to see that they're trying to make changes, and what that means, that their owners have not yet lost hope of improving it.
Removing the fact that they are trying to improve it, I think they are making a mistake in the way they do it.
For a long time it seems that it is looking to punish veteran players, I remind you that thanks to those players Damoria currently exists, those players have made many friends and family join the game, these players have convinced many of their colleagues not to to leave the game, those players have left thousands of euros over more than 10 years, those players have helped the new players grow in record time, those players have kept Damoria alive, and lately, those players have only receive punishments for being simply veteran players.
I see that they want to eliminate the multi-account farms, for this their solution is not to make the attack attractive, a war game where it is not attractive to attack because you do not gain raw materials, if you win the attack, even spend a certificate of conquest that is worth hundreds of thousands of emeralds, in which, if you manage to keep it for 2 long days so that its owner does not recover it, by demolishing it you receive much less raw materials than it is worth, do you seriously believe that this is the solution to end the multi-accounts? Those multi-accounts the only thing that they have to do is to raise market to 100 in their farms, and they will continue doing the same thing that until now, on the other hand the other players makes us less attractive to attack, I think that that is not the solution, I have no solution to make the mult-accounts disappear, but I assure you that it is not.
That there is a limit of 120 castles seems good to me, and even less, what I do not see well is what is intended for players who currently have 300, 400, 500 castles ... if the rules from that the game was created (more than 10 years ago) allowed it and those great players have invested years and thousands of euros in having all that, now you want they lose it by magic. Treat good those great players who have kept Damoria alive, give them the option of adapting to the new rules without having to lose thousands of gold coins and billions of points along the way.
It is illogical that if a player now has 600,000 million points and 300 castles, 180 castles will be demolished based on spending thousands of gold coins and that even in the demolition, most of the raw materials will be lost. That player, when he finishes adapting to the new rules, will surely be left with little more than 200,000 million points, 120 castles and thousands of gold coins lost along the way.
Solution: Give them the option of being able to demolish the castles / baldur's surplus free of charge or by sending you a list of the castles / baldur's to make disappear, and to be able to fully recover the raw materials of those castles / baldur's, for example through free fillings of warehouse. So that same player of 600,000 million of points will still have the same score with 120 castles and will have adapted to the new rules without being punished, without losing score and money along the way.
The baldur's if they can be demolished I think they lose their essence as a special castle, they give a lot of play at the time of conquest and reconquest between enemy players, that game disappears if you simply make them disappear.
That you lose half of the raw materials when demolishing a castle I think it's a bad choice, it's very expensive in troops and time trying to keep a newly conquered castle for 2 days, if we even add that you receive half the profit, we are encouraging to attack even less, I think what you have to do is the opposite, that it is attractive to attack and conquer, is what gives life to the game.
Solution: To have more activity and fun in the game, in the demolition you still get 100% of the raw materials, the certificates of conquest do not exist or their value is very small, we encourage everyone to attack without fear of staying without certificates.
I think that the biggest stoppage of activity in Damoria comes from the last update in the costs of the certificates of conquest, now the majority of players do not attack because they want to keep the few certificates that they have, since getting new ones is very expensive or impossible.
If finally the limit of castles / baldur’s is fixed at 120, the objective by which the conquest certificates were created loses almost all its value.
I remember when we were more than 20,000 active players in a single server and the list of lost castles was just 1 or 2 pages, now there are tens or hundreds of pages of lost castles, which are not conquered because the costs are prohibitive, we must encourage that even the smallest castle is attractive to attack, many wars began with the discussions between alliances at the time of conquering those lost castles, now that does not exist ... simply nobody attacks them.
To avoid that there are no eternal lost castles, to disable it would be good if they lost 90% of their troops. Losing score does not make them attractive either.
The protection noob currently does not help, as soon as a small player enters an alliance enters under the protection of this, no one will attack a small player without fear of starting a war between alliances.
You want to prevent big players from helping small players grow by making it unattractive to attack them. I think it's a mistake to put obstacles in the way of small players growing quickly with the help of their peers.
Solution: If you do not want small players farm large players, let the market regain the utility it has, expand 100 lots to all the castles and baldur's of the game, allowing all players to move from current market level 1 to 100 that we should have, that the level 100 of market can transport important quantities (billions) and so the big players can continue to help their partners through the market as it should have been from the beginning.
That does encourage new players to continue in the game, see how it is helped by dozens of colleagues and see how billions of points grow in a few weeks.
The other changes seem perfect to me, I think they are good for everyone.
Please focus on encouraging small players to grow quickly without harming the great players that ultimately help them grow fast, motivate them and teach them all of the game's attack and defense tactics.