this is a special case whis is a bit too long for this feature. So in next battles you will see that you can attack any of the conquered castles.BTW: you are one of our biggest players. Do you think that you should bring some more feelings, bring more impressions or ideas as "this is pointless rule" ?
I'm sorry to haven't contributed more ideas at that moment, I put my hands on my head and until now I haven't been able to go down.
I explain... to see if it's understood:
What is the essence of Damoria as I see it?
In this game there have always been stronger and weaker players, it isn't something new this last month that had to be resolved urgently with such profound and advantageous changes for the team that was losing (I still want to think it was an coincidence, I think I'm one of the few who still sees it as a coincidence, until now, when other alliances were losing, Damoria's team had not been seen working so hard to save the losers so quickly). Those great players have often destroyed to weak players, other times those weaker players have joined more players and have finished with that stronger player.
A weak player when attacked by a great player needs his alliance, his alliance gives him protection, attacks his enemy, helps him with troops, raw materials, lending or giving him castles if he has lost everything, in general an alliance in which all of them help each other, in the end it prevails over the rest, where they only look for their own good and their companions do not matter.
Before, a player was attacked 2 or 3 days away, and maybe you conquered a castle, probably being away, he or his teammates took him away immediately, but you had the opportunity to take revenge on those players who were preventing that you making that conquest. In short, to play the war, if I remember right at the beginning, Damoria was created as a war game.
Now it is impossible to low the walls for 90% of the players, you must divide your forces in attacks of up to 10 different castles to ensure a conquest, as if it were not difficult to divide our forces into 5. You can only attack A very limited range of players with your potential. If after all these adversities, for an casuality, you can conquer a castle (divine miracle), his friends can easily reconquer the castle and you can only attack that castle again with a 0.00000000000001% chance of conquering them and without being able to attack the others players are preventing it.
If this were not enough, the big players are punished simply for being so, we can not conquer castles because they simply put us limit (coincidentally, there are great players who benefit again), if we decide to have a strong battle, with great losses, we can not cure the troops; if other players take your castles, can not recover them because you have simply exceeded the limit; you can only attack 20 or 30 players in all the game; if you decide to demolish a castle it lose almost their total value in raw materials; the materials that rob to your enemy in an attack don't even allow you to buy new arrows to the archers you sent; if you want the market to serve, you have to spend gold; if you want to build troops in 31 castles in automatically, you have to spend gold; if you want to grow in a few days, which has cost us years, you have to spend gold; if you want to increase your army magically, you have to spend gold. Honestly, I enjoy watching, in the 50 best military players, players who a few months ago were banned by the traps and erased their entire army. Before, you had troops based on work and time. Now, you have many troops based on Visa or Master Card (now that I think about it, it continues to benefit the same players), the click limit for a quick recruitment is limited to 1,000, players that need more than 1,000 clicks to pass all his castles are punished again (I don't discard that soon this limit can be increased with another additional expense of gold, in the end I will think that now the Visa is reward to be big and not the effort)... and a long etcetera that I prefer don't think or my hands will inevitably return to my head.
Are you still thinking that Damoria has not lost its essence?