It does not work (is not active) in Nexus, since more than 24 hours ago.
-
-
-
-
-
-
-
Congratulation - a good hit !
-
The following fleets fought against each other on 2018-07-29
ROUND - 1 -
Attacker sitizen
Phoenix - 1250001
Recycler - 1Defender Cµlùmba
Interval cannon - 2500
Small shield dome - 1
Large shield dome - 1
Phoenix - 41000
Solar cells - 5000ROUND - 2 -
Attacker sitizen
Phoenix - 1250001Defender Cµlùmba
DESTROYEDThe attacker won the battle!
He won 46.992 pieces of pig iron, 2.631 pieces of metal, 22.531 kryptonite crystals, 5.026 units of spiceThe attacker lost a total of 17.000 units.
The defender lost a total of 2.082.593.000 units.There are now 498.164.600 metal and 330.560.000 kryptonite at these space coordinates
The chance of an asteroid forming is 20%I was lucky to get the most of the rubble.
-
The treasure hunt event has one weakness in my opinion: the spy players inside the alliances, most likely second accounts of the players, are sending the treasure coordinates to the opponent allainces, which is not "fair" for me when i was working to find the treasure. Or at least it is possible in theory.
-
Ich habe der selbe Problem in Englisch - "fleet return" ist sehr ahnlich zu "spionage report" in die lange Liste.
"spionage report" kann rot sein, oder einfach "spy" sein.
(if "spionage report" was the right message, i can not remember well, people spy me very rare. But "return" and "report" is difficult to differentiate) -
If i move my first planet, take's it the fields with the movement?
-
It is always good to see who made the hits -
1. If an alliance teammate stations his fleet on my asteroid for an Alliance Attack, will his fleet points be added to mine ?
2. If someone spy the asteroid, will he see the fleet of my alliance teammate(on my asteroid) in his spy report ? -
the second bug - i know it always happens when a recycler is in the fleet (but not recyclers only), the type of the mission does not matter (the bug is there when attacking, too)
-
I have this ""disable idea"" for years and can not remember is it already posted:
During the zero round on asteroid battle the Stealth Bombers blind the galaxy scanner for 1(?) min for every attacker's SB involved in the battle { bks the SB will do it during their zero round }
This mean the outcome of the battle does not matter - the scanner will be blinded for that time.But will many players use it ???
(Maybe the asteroids should have a limited lifetime, let say 3 years, building payback for the old asteroids, and no building payback for the new dying asteroids)
-
These ""ideas"" benefit the bigger players, attacking the smaller ones, as usual (including the destroying capability of ISB). The results will be the same - more players will leave SI.
The Universe does not need it - everyone can move its planet and fleet the old way. -
a good hit !
-
Congrats!
Konvertieren Kleiner Jäger zu Phoenix ? -
Thank you, Sarkasmus ! I speak exactly about this one.
-
I believe it was there in your link from post 5, but somewhat better(i think) and in english, i can not find it now.
Maybe we have to wait, or the author does not want to share it anymore.