hello,
I read a lot, and even with the translator, it is difficult to follow everything well, especially the German Thread of discussion.
I do not know if anyone has already expressed something similar, but here is my opinion / doubts
- balancing number of castles
beyond the considerations, albeit right, who really has many castles, in my opinion will simplify the management of our accounts
consider that the master troop manages 25 castles and the Baldurs are still managed manually, to allocate castles to the production of resources should be normal, considering also
- market implementation
this is excellent, it will allow us to balance the resources among the castles without using much gold, as happens now
but
- decrease in resources deriving from demolition of the entire castle
this is not good, I see no use for drastically penalizing the destruction of castles at the end of their lives, bred also for the resources necessary for the high levels of construction of the other castles
consider also that war is waged, to have castles to demolish ...
on the contrary, by increasing the percentage of resources made by demolition of the individual levels, in fact it is easier to use looting rather than merchants ...
- random decrease of troop looting capacity
is a game of war and strategy, attacks and looting should be incentivized, to animate the game, difficult to play if shipping costs can not be recovered ...
I agree however with the suggestion of being able to select the resource to be taken, this could be good thing in case of war
- strengthening of the protection given by the wall
here, in fact, I did not understand much
a level 100 wall, at the levels of many players including myself, is easy to demolish, even if the simulator does not work well, on wall destruction
and I saw enough catapults years ago to demolish buildings like living house 100
the change concerns the defensive protection of the wall too?
if not, it does not make much sense
for the rest, very ok above all
balancing for Deeds of conquest and building carriages
online status only visible to leadership, this should reduce multies and spies , often used to be in various alliances to spy even easy prey as players and their game schedules
regards
SRT