If I understand correctly, you use the number of points scored as a benchmark (scale) to compare with the rest of the players.
But that's only partially true, because the way we play is very different from each other.
I refer to scaling more as how far removed you are in power from the next set of players.
Not a critique of play style there all. Very familiar with both DA and your Playstyles This applies to both of you just in how to compare to everyone else in strength.
A similar comparison is I had an AZ15 player start raiding one of my planets, but he stopped when I parked 1.2m phoenixes there for him to see. IF it came down to it, I could safely raid him and his only answer would be to dodge. Same as when it comes to You and DA. If you send a fleet, there's very few people who could try and smash it.
The scale that you operate on is outside where everyone else is. While I'm a big fish to someone in AZ15, there are plenty of other fish my size to keep the game turning.
The issue is that if the server runs long enough, I think it's difficult to prevent someone from eventually taking a position where they outclass everyone else.
I mentioned the Pareto Distribution, which even alone is a hard thing to prevent from taking over a game like this. Not so much with activity, but with the eventual settling of points.
The speedup I think is an attempt to deal with this, I mean it's all based on DA's points. But it doesn't truly address the issue of that scale, it just allows faster recovery.
Which leads to what Dschi said.
scaling is a topic, thats right but, scaling just in that speed-up; if we would take a 100x speedup until 90% of the points of p1, anyone could easily catch up to place1 - the problem with that is simple - you can destroy someone, and he comes back so fast, in that situation, the alliance with more players active will winn all the time, and its a pain of time until these losing players will leave.
but, if we combine this with our AZ system (maybe with the one from Sirius), we could achieve a long-term high speed experience with chunks of players, where the alliance can't hold any of these point areas ...
A valid concern. Most active = complete domination. Without a similar competition it's a similar scaling problem, just by alliance instead of individual player.
It's going to be a hard thing to beat though, because it comes back to the Pareto Distribution. Which is kind of a natural thing, and much more savage when it comes to smaller player numbers.
Might be able to counter act it by forcing an alliance to split once they're #1 for too long, but that's just likely to be a pain. Also runs the risk of creating shadow alliances.
It's a spitball, but I don't like it.
Not to mention that I'm just layering mechanics as we go at this point, which is a horrible way to build something like this game.
Not pushing anything I'm saying, just putting it out there in case it's useful.
Another idea could be to limit the number of attack actions in a day that a fleet base can make. Make Aliens and inactive planets exempt obviously. And that way people would need to pick their targets more carefully.
They can't overwhelm 1 person by spamming them because of the 3 attack per planet limit, and they can't farm an entire galaxy either.
Though this only mitigates the issue, and could easily cause more problems than it solves.
It might encourage ninjaing more, but it's probably just going to lead to fewer but definitely overwhelming attacks.
Would need some raiders to chime in on how much that would suck I think.
Editing to mention that this could also make the game boring for other people if they aren't getting raided. Or lead to people leaving their fleets out like a chump because nobody ever attacks them and losing it all.
Cool post. Thanks for that and your opinion in topic. It's a long message so I will not refer to every thing you said. But mostly I agree with your opinions. Maybe only this 'reset' it's a bit controversial for me. I personally do not likethis reset mechanic in game. I feel like I have to do same thing over and over But maybe most of players would like it and maybe it's kind of solution. But maybe if a parallel server was running for SI2 (something similar to Genesis but maybe for 3 months not a year? maybe that would be something, It's server that's getting reset but you don't really lose everything cause you can transfer built account to endless SI2)..
Cheers
I don't like the reset idea either.
I only mention it because it takes out the run of time that allows someone to gain a substantial lead.
A seasonal server is the obvious solution, but when the server ends there's going to be a natural exodus from the game without an endless universe to transfer into. Which is going to have the same problem we have now eventually.
If we found a mechanical solution to the scaling problem, then for it to be effective we would still possibly need to look at a reset. Because it's hard to rebalance something that's already so far out.
Personally I don't like either idea, but I understand how the second (restart for new mechanics) might be necessary to create a balance that the mechanics can try to hold onto.
third spitball might be to have a time limit on an account's activity.
Maybe a year, after which you get given a new planet with 10% of your available resources and 2 weeks-1 month protection maybe.
That could keep things fresh and introduce a new rush to scale mechanic. I can't imagine starting with several billion resources, would be an interesting race to invest and create a fleet to carry them before the curtain drops and I'm fair game.
Does create the problem of accounts being reset, and unless you knew about this going in, it's a nasty surprise (Would be unfair to spring something like this on DA) but it could create a natural ceiling of sorts.
Probably would still have a similar problem, would just be a smaller big fish that's still near impossible to fight off.
I don't really like the idea of resets at all. But I can see how they could be very necessary. Third idea might at least make it kind of interesting.
you are my favorite and kindest player!!!!
you never scolded me like others for robbing you
Naww
I've said a few times that you only catch me if I stuff something up
The way you raid does make it quite difficult to recover if you do catch all my caches. That's only happened once though.
unrelated to this discussion, but more that when raid that hits in 30 minutes. 101 is me trying to say lol by the way. Because I'm online and it's not goin to get anything valuable
Realized that might not make sense off hand.
Editing to mention that I did almost leave when you did catch all my caches.
Had Eternal correcting my math and Hana helping me with resource trades to get stable again.
Tight couple of weeks coming back from that.