I am in the middle of using merchant to transfer pig into metal. i go to the next planet to do the same. when I hit the button to make the exchange it transfers me back to the previous planet. Also there is an issue with mail. sometimes it will not delete without a refresh. the screen needs to be constantly refreshed as the server stops responding after a while.

    Several times the game has switched game screens on me while using Merchant and building fleet or buildings. It takes me to the previous screen and deletes the progress I made on that planet.

    You can say that because you have enough fleet to send my total fp at every planet I have. Yes I call that disparity and you are the biggest culprit of hitting small players. The fact is that NONE of the other AZ's have as wide a spread of total points as AZ17. The only reason you respond to this post is because you farm the smaller ones while they are in EF. Thus removing their ability to grow. I think you are afraid of losing your status if you let people grow in this game. It is one thing to take advantage to someone's mistakes. Another thing entirely attacking a smaller weaker entity as you Russians seem to do like with Ukraine.

    AZ 17 is not like any of the other AZ's. The other AZ's give smaller players a chance to play the game. However once in range of AZ17 the top 10 force people out of the game by not allowing them to play the game and grow. https://spaceinvasion2.bitmeup…58128&c=c558abecccfc&u=36 As you see from this BR the attacker is more than 40x the size of the victim. The attack occurred while in ef. This effectively keeps the player from growing. This is not the only player that plays in this manner. Therefore my suggestion is that at least 2 more AZ's be created to solve this disparity. A player enters into AZ17 at 1,000,000 points. However the largest player in AZ17 is at nearly 6,000,000,000. This means that the offending player can hit all of the intended's planets with enough fleet to take out every ship and defense installation he/she has on each planet. I therefore propose that additional AZ's be created to AZ 20. In this manner smaller players have a chance to at least grow in the game and not be zeroed by a player that is impervious to attack. Also I have noticed that the servers at times either lag, restart at crucial times, or register a keystroke that was not intended. Frequently this occurs in mail. All of the other AZ's have a set threshold for graduation to the next level. AZ17 exceeds all other parameters otherwise set in the game. In the interest of giving smaller players a fighting chance I ask that AZ 18, 19, and 20 be created.

    It would seem to me that these are people that are attempting to recover from some bully that is 1000x their size and is the only hope of ever regaining a fleet.

    When the eastern/ part of the world is online the servers are so jammed up with requests that response time sucks. It is ok if you have 3 billion points, but if you are 1/30 of that response time is everything. Those larger players should be in a higher AZ.

    I was wondering, why is it that if you have the assistants then why can you not do two researches simultaneously on two different planets? Instead you have to do them in sequence even if they are in different galaxies.