That is true, but as a game admin you know all updates before hand an are able to react to them before the rest knows about them.
    When the players know you are the admin, they will be more careful in what your actions are and it will become obvious if you should take advantage of knowing all updates beforehand (NOT saying the admins to such things, but it creates a certain form of control).

    Also, any idea/news on the limiting of the 2x troops speed to certain percentage of the capitulated players previous troops strength?


    Edit: second question. Does this starter bonus also only apply for 24 hours after last login?

    Hello,


    Just a quick question.
    What is the case for capitulated players?
    1) They only get the 2x troops speed under capitulation
    2) They get the new Re-building bonus
    3) They get both? (which seems a bit over-powered?)


    Kind regards.

    This can be avoided by only making the speed up system work for growing military score?
    For example: You are now at 60 million but decide to attack a bigger player. You lose 10 million military score. You would then not get the speed-up-system again until you reach the 60 million points you had before.
    Or this system could have some 'reduced' settings just like the capitulation has every time you drop points?
    It has to ensure that you can only benefit in the right way when growing. (Not helping you kill bigger players).

    we could say that this double troop production is only until you reach 75% of your max. troop value (you need a lower amount of these to capitulate)
    But this means that bigger players can still get around 25% troops back with that speed factor ... a smaller player wouldn't get such a good benefit from this, since he didn't lose big amount of troops.


    I would like to gave small players this benefits, but it is a way between providing this and require it.


    ps: i don't know you but i have still contact to blackmen... finally exp or playtime isn't important for me; if you can show a problem with numbers, and you only play this game for a week, i will still look at you. If you bring no calculations or un-real numbers up, which you dosn't see ingame and also no one else get in game, im not sure what this is pointing to.

    Thats why it could also be used for smaller players.
    I am just going to make up some numbers right now to show as an example.


    When a new player starts, he is very small and grows very slow. The problem is that he cannot catch up with bigger players. Now suggest smaller player get a troops/resource advantage:
    1) A player with between 0 and 10 million military score gets 5x troop production and 5x resources.
    2) A player with between 10 and 25 milion military score gets 4x troops and resources
    3) A player with between 25 and 50 million military score gets 3x troops and resources
    4) A player with between 50 and 100 million military score gets 2x resources and troops.
    5) After this it is just normal.
    This way smaller players grow faster and are able to catch up with the bigger ones a bit.
    And you can then ofcourse limit the 2x troops under capitulation to 75%.


    Once again, these numbers are just an example.

    When talking about opinions and sticking to them a solution will never be found.A focus on military ranking points as such is ineffective. And i am sorry to read your last comment as if i was talking for myself.. which is not the case... you ask for a contribution which i give as general thinking starting from the idea behind the game... The numbers are correct and based on a database shared some time ago with Blackman (maybe you remember him) :)


    So as a (as i understand fruitless given your remark (do you really need to make this kind of remarks in order to justify yourself ???)) last attempt: the basis for thinking in terms of acceleration for capitulators should be: 25 full production castles, this as 100% base... starting from there players above this level should get less capitulation bonuss and players below this more...


    If you don t know me then your remark is based on ignorance if you do know me then it is contempt (especially knowing then where i come from the last few years)... i play this game for 10 years now...

    The digressive troops speed could be a solution to this.
    This could both used for players that are really small until they reach a certain strength and for players that are capitulated until they reach a certain percentage of their previous max troops strength.