In my opinion, the SI2 is really on the verge of extinction. Please don't misunderstand.
But let's see how it is now. No single player can attack the Quenn alone. The occasional aliens attacking the players and destroying the fleet is becoming increasingly rare.
OK, it's not an option that the aliens then fly at a player in order to destroy the fleet; and then rebuild the fleet.But one thing you have to admit is that it's a bit complicated to calculate which players I'm allowed to attack.
The fact that you are now trying to make the change with the TF's is again a first step. If the team does it like this.
Could one possibly come back to it, the smaller players.
100x speed for the beginning is great.
Point zones instead of AZ. As already written, you don't need to calculate whether, can I attack the player?.
Maybe there would be an option for Astros to be integrated into the university. This could then also be carried out an alliance attack. Of course under the points zones.
There might be another option. To separate fleet strength and defense strength. So perhaps providing an opportunity for a limited fleet strength when attacking a planet that takes into account the difference between fleet strength and defense strength.
Where then the limitation of the fleet strength in the attack differentiates between fleet and defense.
V/R