Now I am going to express my feeling about the change of November 30, and the proposal I have to submit to you.


    limit yourself to correcting errors.


    The improvements you're proposing only distort a game that's been around for more than ten years, and you're not ready to turn the game around.



    My arguments and proposals will follow to try to help you give a boost to this game, and especially avoid the flight of players as each new transformation or migration.



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    Overall DAMORIA is a strategy game. From the beginning, players have been studying the best strategy to grow. The changes you are proposing are reversing the strategies that have been deployed for years, overnight, after years of investment in time and money. How could players recognize themselves in a game that is not the same and ignores their progress?


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    The limitation of the number of castles was already managed by the progressive cost of the certificates, and the biggest domains had to either destroy castles to lower the cost of their certificates, or limit their acquisition in normal castles, or to the golden castles that they could take.


    The idea of counting the castles of gold for 1/10 castles remains interesting to limit a little the total number, but still allows gigantic domains, which finally does not bother me. These players fought to get there.


    Let's admit 30 normal castles, there is room for 900 gold castles !! (30 x 1 + 900 x 0.1 = 120)


    What annoys me more is that the cost of the certificates become derisory ... an account of 60 castles yesterday had a certificate cost of 120 000 ... tomorrow it will have a certificate cost of 2500 ... as much to say that never again will there be any lack of certificates, whereas until today the certificate was precious.


    If the certificate becomes as accessible, the 3 biggest players have only to leave to the conquest of the world and to demold progressively all the other players at the rate of 50 castles a week if the envy tempts them, nobody will be able to oppose their forces.


    The calculation of the stroke of the certificate must therefore be reviewed to remain a limiting factor to ferocious appetites, without which also make them completely free.


    The taking and recovery of castles can be infinite with a certificate cost as low.
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    To make possible the destruction of special castles is nonsense.


    Special castles are an advantage, to allow a player to have more castles.


    But also a weakness, since he could not destroy it, and was therefore obliged to defend this castle, or to let him take the enemy in total loss.


    The world since migration consists of strong and clustered domains. A tactic used to prevent the enemy from coming closer is to destroy rather than allow the enemy to settle. So any defense too expensive resulted in the destruction of the castle in front of the assailant


    and only the special castles were a sure catch, provided they won the fight and then kept it.


    If tomorrow the special castles become destructible ... with a little gold no infiltration of castles will be possible ... A motivated defender will repel the assailant by destroying some castles, instead of good fight. And obtain peace by demonstrating to the assailant that he can get nothing but emptiness.


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    Want to make this game more attractive?


    There is a lot of alternative, which will not distort the initial game for which we are still present.


    Why not create robots, which will force players to play ...


    A domain created by yourself with a small artificial intelligence ... Let 1 to 10 castles appear at once randomly .. And begin to attack the players who surround them randomly. Identical to real players, with different levels .. Who plunder or appropriate our castles with their means loyally. Just like real players .. but independent.


    Facts even that these pirates are corruptible by players to attack other anonymously, at the cost of materials, donations of precious stones or gold.


    Or simply corruptible so that they stop their attacks ...


    that it can be conquered with reasonable resistance in relation to their level ...


    Which will undoubtedly give the conquest of conquests to our players


    Make looters that will force us to keep our estates .. And participate in the war you lead against the defenseless farms.


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    We did not have a faster tournament period to attack our enemies ... Periodically this speed should be multiplied by 3 or 5 to reduce the distance between enemy alliances and make us periodically on alert


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    To offer special castles is very nice ... But since when did not you endow them with special and new forces?


    The possibilities of new forces are unlimited, crossbows, bombards .... Troy Horse


    Why not building saboteurs headed like catapults ..and that would destroy the targeted levels at the speed of a building site according to the building level from which they come. Emerging like scouts and detectable by the attentive enemy when connected.