it is a bit of your standard to counter attack everyone here with the statement that no solution is suggested... of course solutions are being posted (if you read well)... 10 years of experience with the game and seeing how new settings are being abused to ones unintended advantage makes a lot of players think this way... that is why also comments are being posted...
you say you are talking to 20 groups of aliances... to me it is hard to believe that the recent changes are being backed by them...
and yes i am also posting critisizm but also giving the opportunity to react... since i believe that solutions can be found in adressing the problems and not by confronting users with ever new settings mainly to prevent paying clients to leave the game... i wonder how the larger group of also paying clients who cannot capitulate think about this and in how far they think they want to keep spending money on a game that disadvantages them. Maybe it is your goal to remain the game alive for only 20 players i don t know... however i do know that given this new feature i personaly feel even less motivated to spend a lot extra since it shall not give any benefit.
then talking about a specific case: you mentioned Ostry as an example... how is it possible that this capitulated player already regained about150mio military strength in 2 weeks ? If that is caused only by troopmaking then it is worriesome to know that now with double the capacity this will lead in the remaining 5.5months (=24weeks) to increase with 300mio per 2 weeks, which is 3.600mio in total... whereas others that also loose troops but not enough to capitulate can never achieve this (even worse: the capitulated player gains in 6 months more then a normal player with 25 full castles can achieve in a year)... This means that an atacker, who might have lost as many troops as the one who has capitulated, also has to capitulate if he does not want to be overtaken/overrun 6 months later... The fact that a player takes the risk of loosing more troops then he can heal is a personal choice and probably also based on the 'recuperation power'... so from that viewpoint there is simply no need to 'reward' in such a generous manner personal choices.
Normal production (level 100; 25 castles) in 1month is first number... with double speed is x2 number for the coming 5.5months is x 5.5number
Lances 228mio x 2 = 556mio x 5.5 = 3.058mio
Swords 114mio x2 = 228mio x 5.5 = 1.529mio
Axes 152mio x 2 = 304mio x 5.5 = 1.672mio
Archers 101.5mio x2 = 203mio x 5.5 = 1.116mio
Templars 124mio x 2 = 248mio x 5.5 = 1.364mio
Spies 182.5mio x2 = 365mio x 5.5 = 2.007mio
Light cav 76mio x 2 = 152mio x 5.5 = 836mio
Heavy Cav 57mio x 2 = 114mio x 5.5 = 637mio
Rams 45mio x 2 = 90mio x 5.5 = 495mio
Kats 39.5mio x 2 = 79mio x 5.5 = 434mio
Total gains during capitulation: 13.148.000.000 troops of which half is capitulation bonus...
When using the bonuspackages this number rises with 1.1*1.25 to 16.954.000.000
SO i repeat... 'So far the fair balancing'