take this math ... i didn't check it... but lets go for it:
ok, 17billion .. lets talk about the following points:
1. other players => other players can get the half amount in the same 6months interval. Means also around 8,5 billion. So finally we talk about a plus of 8.5 billion (the double factor).
If you want, i can put your daily build troops here - but your board nick is another as ingame, so im not sure if you want to keep that secret who you are ingame.
At all, you didn't get 1/3 of this value with a double speed at this moment in 6months - and you use some of our extras.
It is not specially about me (anyway you know me ;)), this is about the injust appropriation in general. What is happening here is that the attacker(s) who also lost a significant number of troops (we can see that in the hall of fame) and who cannot capitulate are being placed in a disadvantage since their recuperation leads to half number of troops regained compared to a capitulator (it costs troops to kill troops). With this comes the assumption that due to the military ranking and the limiting of 'targets' as well atacker as defender are in a comparable range before the capitulation. The risk of being first agressor is that you get paid and thus loose troops (that is a calculated risk based on the game specifics). Besides the grace period of 6 months to recuperate it is not bad to think about an accelerator but that should be in balance and not just based on feeling sorry someone lost a large amout of troops.
2. buildings and resources
beside the fact that you have to lose also building points means that you lose more building points as you only need to go into capitulation. maybe you will lose almost anything - you see the last capitulations they have big building / castles loses.
With these loses you have to build up again and also get a resource production back.
Sure you can do this with resources from your allies, but finally, you need a rly big amount of resources to get this numbers of troops.
I already wrote it, maybe we disable trade transactions in capitulation that you only can get resources by your own / the mage.
As others have already posted, the loss of building points can be 'managed' by handing over castles to other accounts, even those so small in military ranking that they cannot be attacked and are easy to defend since only small players are in the same military ranking zone. After dissolving the capitulation period one can easily get these castles back.
3. respect to the team and calculations
finally, we dosn't say, and that i already wrote, that there are still adjustments needed, so we need logs to see how this is working. Maybe we see in the next days already that its rly to much, that we decrease it to only 20% extra or so... but at this moment, we want to have a feature that can hold players.
It s not just about holding players isn t it ? It s about keeping the PAYING players.... anyway of course everyone understands that this game needs income to keep it alive... but that should in my opinion also be balanced and righteous to everyone. The veterans (like myself too) know the game and know how to play it.
beside that fact, yes you bring contra against that feature, at all, yes im on the trip to get feedback with suggestions ... this is maybe a false way i should'nt go, but think about it, should i take your feedback here as sirious as other who may provide me suggestions what should be changed/adjusted?
... then to contribute to a solution... at this moment the military ranking does not make a real distinction between 'troops present' and 'troop building capacity'. What i mean to say is that if one plays for a long time one can have a lot of troops but one might not yet have 25 full production castles. That means that the effect of a significant loss has a bigger impact on those who have not 25 full production castles. If something should be done with accelerators then this should be done related to the recuperation capacity.
Its easy to go into a board and write "idont like it, its crapp, its not work, its false calculated" ... but the boss-like post contains suggestions, calculations and finally a discussion / argument basement. Sry but your first posts dosn't had this.
I shall try to keep balanced
regards
Dschibait