At the moment there are some basic protections for players:
- A single planet cannot be attacked by someone else more than 3 times in a 24 hour period.
- In the case of a war, this is raised to 5 attacks per day.
In Genesis this was adjusted by AZ, so attacking someone bigger than you gave you more attacks per day, and attacking someone smaller than you gave you less attacks per day.
I have another suggestion that might be useful for players who cannot be online as much as the fleeter type. What if bashing were calculated not by hits per 24 hours, but how many hours between hits?
So in Retro and Nexus, an attack on a planet of player A is only allowed every 8 hours by Player B. In Genesis, if Player B is 2 AZs smaller than player A, he can make a hit on Player A every 3 hours, etc.
I think this would favor the miners a lot, because all players need to sleep or work etc, so fleeters would often only be able to make 2 hits per 24 hour period in Nexus or Retro with this adjustment, rather than the present 3 hits. So possibly it could be adjusted to once every 6 hours. In wars, this could be once every 3 to 4 hours.
Here are one or two examples where this change would bring a big difference.
Player A is caught in a meeting. Player B spies his planet and sees ships lying there with 1 billion spice. Player B now has to choose to attack over 3 systems with phoenix only in order to improve his speed and hopefully get the hit before Player A gets online. If he adds transmitters into his attack, it is a few minutes slower.
In addition, even if Player B sends transmitters on his first attack, he needs to wait 3 hours for the next attack, so when Player A gets out of his meeting, he still has 500k spice to rebuild from.
This change would make it more difficult for players like me who only look for targets in the evenings when I am not going to get called into a meeting by my boss, so realistically, I would only be able to hit a target once (maybe twice) in Nexus before I would have to get some sleep. Still, this would give the more passive miners a greater sense of security. They would have more time to react.