Hello Spacepilot!
Due to current discrepancies regarding the planetary displacement, we will now define and technically limit the possibilities to act with it.
This has the effect that a planet has the following requirements after a displacement:
Function | Impact |
Teleport away from blocked planet | 12 hours blocked |
Teleport to blocked planet | allowed |
Spying | allowed |
Station | 12 hours blocked |
Escape flight | allowed |
Eventflights (e.g. Santa-Flight)* | allowed |
Attacks on active (red) players | 7 days blocked |
Attacks on inactive (yellow) players | 12 hours blocked |
Alliance Attacks on active (red) players | 7 days blocked |
Alliance Attacks on inactive (yellow) players | 12 hours blocked |
Transports away from blocked planet | 12 hours blocked |
Teleport to blocked planet | allowed |
Recycling on active (red) players | 7 days blocked |
Recycling on inactive (yellow) players | 12 hours blocked |
Colonize | 7 days blocked |
Particle cannon on active (red) players | 7 days blocked |
Particle cannon on inactive (yellow) players | 12 hours blocked |
* When there is a recycling event, those flights are no event flights! This are normal recycling flights, which are treted like "recycling on active / inactive players"
We want to make it clear again that a planetary shift is meant for restructuring the account, not for an in-game strategy. It cannot be a strategy to have an advantage in real-time play with a shift in any form
Best regards
Your SpaceInvasion team