most after the event went back to weekend mode, all blue or sent flight rescue for a long time
suggestion to the game - to reduce the rescue flight time although up to 5-7 days
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most after the event went back to weekend mode, all blue or sent flight rescue for a long time
suggestion to the game - to reduce the rescue flight time although up to 5-7 days
Even with 4 B points you will be able to attack top 18 players only
it's already good that 18 but the whole top 50 will start crying and screaming because they won't have 100x))))
I'll see what they do and then there will be a decision, maybe not 25% but 15%
I can remove all the mines)))) they are still useless
This system works like this: you're fu**ed
why are you arguing? not normally say?
Just to inform you, team has decided to implement the sirius system to SI2.
tell me in detail what kind of system it is?
DA has an economic output of ~157 million Spice per day. One player with 2 million points (13 planets) and 100x speed-up ~926 million spice per day.
and a player with 50-100 million points already produces 2-3 billion spice per day
they store hundreds of billions of spice
and some have a trillion
I keep my promise not to attack less than 50 million
every day can not carry))))
what is 101? where to see it?
I catch your fleet from the rescue flight))))
it’s enough for me to rob your planets 1 time, the rest is hunting for the fleet)))) especially since it worked out several times
who killed Philzuphil?
this player complained that I was attacking him, but I didn’t touch him, but someone robbed him !!!!
I found out who it was!
this bad player StresstestBB!!!!
700 million points!!!
he also attacks everyone in a row, so no matter how many new AZs are made, there will be someone who will offend the little ones
Look, I'm famous.
you are my favorite and kindest player!!!!
you never scolded me like others for robbing you
P.S. I started recruiting for the Baby Alliance, I want to take 10 players and bring them to 50 million points
where 500 transmitter was on the planet with resources
somewhere an attack on an empty planet because his fleet should be arriving
I often catch a fleet from a rescue flight
Yes, so if the rubbles would show like they are right now wouldn't you prefer to gather them instead of attacking <50m players? Wouldn't it be more profitable for you?
there are mostly attacks not for the sake of resources
for the event to receive a gift
Display MoreI'm not sure if you understand a question. Daschbait showed us your fights, and he added your robbed resources.
From 21st October 0am => 27th October 23:59:59 you farmed:
Pig: 727.569.395
Metall: 728.311.266
Kryp: 1.317.556.135
Spice: 205.121.893
So it took you a week to gather about 3 bilions resources.
And right now there is event when there are rubbles everywhere. I assume you have 12 planets with fleet bases, I know you have 14 lvl fleet base on each so:
12 planets * 14 fleet base level * 5 000 000 resources from rubble field = 840 000 000. And mainly all this rubble flights take less then 1 hour in one way.
And I know this is possible cause I do this for more then a week now. So you can every day gather more rubbles then you farmed from this players. The question is if that rubbles would appear like this even without event would you rather gather them or still attack small players? Cause obviously gathering rubbles is more profitable. But how you feel about it? Would you prefer the rubbles?
1. I already collect rubble
2. these resources were taken only from players who have less than 50 million
3 I suggested not attacking up to 50 million for 2 months and let's see who kills them, and it will be all from the top 70
I made a list of small players, I will keep track of who kills them!!!!
and it won't be top 2
you can come up with a detailed competition of mentoring stars
grow a player to 50 million points and have him play the game for at least three months and get a prize
Yea I told you why. Cause it's only an event time. Between events there is nothing else to do. You should think about introducing (maybe this rubbles, or other things) into the game not only at events but all the time. At this simple example you can see that it would be more profitable for players to get rubbles then farm small players. Of course you have to think if that's not too good mechanic to introduce into the game, but if that would resolve the problem of attacking smaller players then maybe it's worth it? Allways you can just introduce it for 1 month (when there is no event where you get something from attacking players) as a test. And check if there is less attacks for small players
you can't attack small players either
build yourself 150 million fleets and you will no longer be robbed every day
dark angel pls explain yourself
what can I say?
1. while the competition, I attack everyone in a row 5 times
2. when there is no competition, if the player has resources on the planet for 500 transmitters, then I direct the attack
3. usually 1 time per planet per day, but when a player has a fleet on the planet, I attack 2 times
Dark Angel couldn't (at the moment, under the same conditions) play like that with "only" 500 points.
Fact.
And why is that?