Hello space pilots, Damorians
and masters of Mebula!
Before we get to the recap and the outlook, we want to raffle off even more winners on Discord in our daily giveaway over the next few days until New Year’s.You’re not on Discord yet? Use this link: https://discord.gg/9AmGw3X3Qk
A quick look back
The year 2025 flew by, but a lot still happened!
Q1: lots of graphical improvements in SpaceInvasion
Q2: big settlement event in Damoria with protected new settlement camps
Q2: new wavebreakers event for SpaceInvasion outposts
Q3/Q4: GeNeSIS 2025 and the Synth Network for SpaceInvasion
We had exciting events, some of them brand-new, lots of promotions, new features, changes, and there was always something going on!
A look into the future
We’ve always held back when it comes to teasing features too far in advance. You know how it is: we’re just a small browser game forge. And besides illness and unexpected problems/bugs, other issues can come up that quickly eat our time.
We don’t want to create a situation of disappointment or accusations like “but you said…” or “why isn’t the feature out yet?”, which can happen quickly with a small team.
Still, we’ve decided to show you a few rough directions of where planning for 2026 currently stands. We think it’s cool to read, and we hope you’ll support us if something doesn’t work out exactly as planned 🙂
Our servers are moving!
Most likely in April/May we’ll be moving to new servers. This time—very exciting—BitMeUp will have its own servers for the first time, so-called “self-hosted”. What does that mean?
Going forward, we’ll have real servers in a server rack that we can maintain, manage, and upgrade whenever we want.
Why, you ask?
Over many years, we’ve learned that hosting providers often struggle to meet the needs of our rather “special” games.
A few facts about the entire BitMeUp portal:
- Across 13 virtual servers
- with 78 vCPU cores and 270 GB RAM and 1.8 TB storage on average over the
- year: 3,165 visits per minute!
- an average of 447 active users every minute
- with an uptime of 99.4625% (and we want to keep it that way!)
- The task with the highest load: Troop Construction Master in Damoria
With the new servers, we want to coordinate all of this even better, analyze and act faster in case of errors, and above all optimize for the future and expansions.
SpaceInvasion
We’re really happy with the gameplay development of SpaceInvasion. But in 2025, with feedback, our own evaluations, and support, we analyzed that getting started in SpaceInvasion is still too confusing and complex at the moment.
We invested a lot of money into marketing, which you can also see in the universes. But it’s not at the level you’d expect for that budget. That’s why we have 3 big points on the agenda for SpaceInvasion in 2026:
A mobile version
Starting in 2026, we want to begin implementing a truly optimized version for mobile devices. This will stretch across the entire year, because we need a better foundation, almost all pages have to be revised, and we depend on players, feedback, and experience to make flows as pleasant and modern as possible. Our goal is that players can eventually play only on the mobile version and still have a great SpaceInvasion experience.
Tutorial / onboarding campaign
For us, the entry into SpaceInvasion is too chaotic. The current tutorial needs a major overhaul. The goal is to give the player time and not actively throw them into a full universe.
For that, we’re planning a single-player campaign where the player can build up slowly depending on the time they have, play against an AI, attack Spacia, colonize planets, and develop them. The player will only be able to build up to a certain level in this universe and no further. After that, the account can be transferred freely into another universe.All of this—together with new texts, modern guidance through the menus, and a pleasant, fairly low-risk entry—should teach new players SpaceInvasion and hopefully keep them engaged long-term.
Of course, other updates, expansions of the Synth Network, or visual changes are also planned. But all of that takes a lot of time! We’ll keep you updated over the next weeks and months!
Damoria
With Damoria, we’ve learned that many in the community really like updates, but we have to keep them within a reasonable scope. As a team, we believe that in recent years we made too many changes in Damoria in some areas—affecting wars and fights, progression, and also simply the fun of playing.
Updates yes, but in moderation—that’s what we took away from 2025. But we do have something planned again for 2026!
With the Guard, the Crusades, and dragons, we already showed that we want to give Damoria its own unique identity. We want to continue that with a new
update “Bloodlines”
Still deep in development, the goal is that every king or queen of Damoria determines their origin.
Are you a king with cruel ancestors?
Are you a king who has always watched every coin?
Are you a proud successor of warriors?
Your ancestors will pave the way for you, unlock new functions, options, and possibilities, improve your abilities, and support the kind of game you want to play in the best possible way.
We’ll keep you updated on how the feature develops—there’s no release date yet!
BitMeUp-wide changes
We’ve had 27 languages in our portfolio for several years. Feedback around the translations and their quality was very quiet, but we did receive occasional player feedback that spoke against a quality level we’d be satisfied with.
Going forward, we want to work on the translations again and optimize our process to deliver a truly good experience.
We’ll keep you updated and hope that, with your feedback, we can achieve a better experience in all languages!
Final words
We want to thank the entire BitMeUp community—all space pilots, all queens and kings, all masters of Mebula, and all supporters—for an amazing 2025, and we can’t wait to see what 2026 brings!
We thank all active helpers—on the forum, with feedback, bug reports, ideas, suggestions, criticism, and praise—but also the players who want to help others in the game!
We also want to thank you for the great conversations, tips and tricks, and the many YouTube music links on Discord!
A huge thank you from me, Dschi, Chupa, and Nodelay to our SpaceInvasion and Damoria teams. Without you, the games wouldn’t run: without the feedback, without the tests, without the meetings, without the many tickets that got scrubbed. It’s great when a team doesn’t just “hear” each other digitally, but when—again this year—the game operators from Stuttgart, Hamburg, Rostock, and Berlin come together and enjoy a few days at Heide Park!
If you’re also interested in joining our volunteer game operators, putting your heart into developing the games further, working through wild tickets, and discussing for hours whether it’s “der Synth” or “das Synth” (in german), then feel free to apply to Nodelay on Discord!
Have a great slide into 2026!
Best regards
Your teams from SpaceInvasion, Damoria, Mebula, Nexus Raid,
Nodelay, Chupa and Dschi