Hello Spacepilots,
feel free to let us know what you think about these changes / updates and adjustments. Also let us know any idea, suggestion or question you may have about this update.
regards
Your SpaceInvasion Team
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Hello Spacepilots,
feel free to let us know what you think about these changes / updates and adjustments. Also let us know any idea, suggestion or question you may have about this update.
regards
Your SpaceInvasion Team
Hi since the update its impossible to sendout fleets in fleet commands.
you can open the menu of fleet commands and choose ships and coordinates but when clicking on continue it just load an empty background screen
and open galaxy map results in request error: error 500
hotfix is out ... should work now
sorry next problem
since the update attacks for spacia are shown as "virulent" attacks this message wasnt given up to now should it be now this way?
I tested the Superspy
The problem is that I only see the resources that are simply because the owner has the same spio tech or higher. That's why I send most of them more probes to see everything
sorry next problem
since the update attacks for spacia are shown as "virulent" attacks this message wasnt given up to now should it be now this way?
fixed
I tested the Superspy
The problem is that I only see the resources that are simply because the owner has the same spio tech or higher. That's why I send most of them more probes to see everything
you would expect to see anything?
What about SI2?
hi theire
i made some calculations about the new events and the now given opportunities. and due to my calculations I see 1 of the events is massivly weaker than the others.
lets see
at alien week the event powers up in best case the max loot by factor 3 + 1000 additional mentoring stars
at spacia event it belogs to own activity but basic factor will be 10
the rubble event well cant really calc it because it depends on how big they will be but in basic some millions maybe billions spice will be possible
and last we have the pirate event. as much as i could get by board up to now it was by 100 coins per day for 3 days. so 300 coins in total. Now we have 500 coins wich isnt even a Factor 2. dont want to complain about the increase but cause the event cycle is going on for 7 days and the other events are much more powerful i would like to suggest to expend it to 700 coins at least.
anyone can see the same point?
Hi,
I find the Alien Update really interresting in many aspect, but I also find that the drop of the spice limit on the RETRO has been too stiff.
I mean, I used to get 10 billion per week and it dropped around 4,5 billion per week. I invested a lot in my alien fleet and I am a bit disapointed byt this drop .
Would it be possible to keep the new system but increase the maximum a bit, to something like 7,5 billion per week (multiply the higher current limit by x1.5 ?
So the RETRO spice limit in x1 speed is 7,5 billion, and the nexus spice limit in x2 speed is 15 billions, seems to me to be fair.
Thanks for reading
So the RETRO spice limit in x1 speed is 7,5 billion, and the nexus spice limit in x2 speed is 15 billions, seems to me to be fair.
i don't like the fact that RETRO players come to me ( i know not you) and saying "RETRO should be basic" and then finally loving these features so, that they don't accept a overall reduction by universe speed.
So, RETRO is loving all new features only when they help growing in account - but virulent attacks don't help and so its not RETRO like!
and last we have the pirate event. as much as i could get by board up to now it was by 100 coins per day for 3 days. so 300 coins in total. Now we have 500 coins wich isnt even a Factor 2. dont want to complain about the increase but cause the event cycle is going on for 7 days and the other events are much more powerful i would like to suggest to expend it to 700 coins at least.
anyone can see the same point?
you can't compare these events in such a way ...
the gold event brings unique other features, you can get assistents, you can get different or even bonuses - so to compare it like you done that here is not the right way also when i know what you like to tell us with the post
[...] also when i know what you like to tell us with the post
I absolutly dont have a clue what ya mean
i don't like the fact that RETRO players come to me ( i know not you) and saying "RETRO should be basic" and then finally loving these features so, that they don't accept a overall reduction by universe speed.
So, RETRO is loving all new features only when they help growing in account - but virulent attacks don't help and so its not RETRO like!
Hi Dschibait,
I am not sure to understand everything here. All I meant is that I like the new concept to put conditions to get the maximum amount of spice for aliens.
The only thing which disturb me is the current upper spice limit (5 billions), which I find too low, 7,5 billion would be a great midle compared to before.
Do you think it would be acceptable to do that ?
Concerning viurlent attacks, I am ok with it, especially when u removed accounts older than 1 year from it.
Regards
I would also support an increase of the spice limit for aliens on RETRO.
It would be unfair otherwise for those who invested a lot in their alien fleet, look a bit closer : what if you tell the miners on the RETRO that they will suddenly have only 50 % of their production ? !
I would also support an increase of the spice limit for aliens on RETRO.
It would be unfair otherwise for those who invested a lot in their alien fleet, look a bit closer : what if you tell the miners on the RETRO that they will suddenly have only 50 % of their production ? !
Yeah, that's exactly the point, I understand a kind of balance between miners and raiders/alien fleeters, but I don't understand why it was needed to decrease by 50% the maximum spice limit.
We are several players in my ally to complain about it.
When we going for a configuration with speed and take 10billion as max the nexus should have a max of 3,33bikllion ... first of all, we decided that this is to low, because of that we going for the 5billion, this ends up that 10billion (former value) is in middle between RETRO and Nexus, so Nexus gets +5 and RETRO gets -5 ..
I can understand that this is not such cool for RETRO, but finally, you all decided to agree with 1x speed. and an increased value here would mean that the miner spec produced a less amount compared to other universes when compared with this alien feature.
When we going for a configuration with speed and take 10billion as max the nexus should have a max of 3,33bikllion ... first of all, we decided that this is to low, because of that we going for the 5billion, this ends up that 10billion (former value) is in middle between RETRO and Nexus, so Nexus gets +5 and RETRO gets -5 ..
I can understand that this is not such cool for RETRO, but finally, you all decided to agree with 1x speed. and an increased value here would mean that the miner spec produced a less amount compared to other universes when compared with this alien feature.
Well why you choosed a difference of 10 billions (!) spice between Nexus and RETRO is completely obscure to me. I mean, if you take into account that Nexus has twice the speed limit (in mining and flights) of RETRO and that nexus spice limit is 15 billions, then spice limit on the retro would be 15 billions divided by two (15/2=7,5), so 7,5 billions, not 5 billions.
Beside this, yes we agreed to play in x1 speed, but never agreed a such drastical decrease of alien spice limit !!! Ohterwise I would have gone to Nexus.
I am not asking to go back to the former system with 10 billions spice, we just to have something more fair (7,5 billions).
Anyway, aliens is (almost) my only source of income on RETRO, if this is not changed, I will go in vacation mod and quit playing.
Display MoreWell why you choosed a difference of 10 billions (!) spice between Nexus and RETRO is completely obscure to me. I mean, if you take into account that Nexus has twice the speed limit (in mining and flights) of RETRO and that nexus spice limit is 15 billions, then spice limit on the retro would be 15 billions divided by two (15/2=7,5), so 7,5 billions, not 5 billions.
Beside this, yes we agreed to play in x1 speed, but never agreed a such drastical decrease of alien spice limit !!! Ohterwise I would have gone to Nexus.
I am not asking to go back to the former system with 10 billions spice, we just to have something more fair (7,5 billions).
Anyway, aliens is (almost) my only source of income on RETRO, if this is not changed, I will go in vacation mod and quit playing.
nexus is 3times speed not 2times
and 15/3 is 5
just to call numbers:
when a miner in RETRO gets 100 Million Spice in Time X, he needs in Nexus X/3 of time to get the amount of spice.
When both universe have the same oppertunity to get 10billion spice from aliens,
miners in Nexus get TimeByX compared from mines
and in RETRO get TimeByY compared from mines
this RETRO value when getting 10 billion is much higher then for Nexus Miners ... thats why we decided to make this speed part of the calculation.
And hopefully all of you understand that i dont like to give Nexus 30billion Spice limits.
Hello,
I wanted to give my opinion on the recent updates concerning aliens and the shop.
On the whole I'm delighted with the additions to SI.
But as some people have said above, I think it's a shame to limit resources to raiders who have chosen to make only fleets.
However, I understand your position and I find it logical to limit alien rewards on the nexus. I just think it's a shame that it also has an impact on the retro, which is still x1 speed.
I look forward to hearing from you,