I'm clearly questioning the importance of mines, an elemental element of the game, and you're giving me ranking/fleet stuff?
The speedup system was created so that small players could catch up with big players. For this it is necessary that big players have less resources available than the small ones. Is that currently the case from your point of view? Rozpruwacz has made almost 300 billion spice in the last 24 hours. Now imagine that on 365 days and on your beloved points?
Yea, I can agree. The speed-up system if you think about resources only isn't that helpful. But of course it also makes your buildings and ships build faster, and I think that's main advantage on this, and it's really important.
I also growth super fast (I'm best example that that speed up works). But I didn't grow with no reason. I'm pretty sure I'm most active player for now. I have build infrastructure for such a game (very high level of fleet base). And I think it's good thing that most active player grows the most. That's reason why I play all day, because it profits me. But you shouldn't say "imagine that on 365 days" because I don't believe that any human beeing is able to play with that activity for such a long time (my brain would melt).
Now I have a big preassure of playing because I want to get closer to DA, then I can slow down because nobody will be able to destroy me. And I'm not the only one. I believe "salander12" and "Andyxl" made big progress too. As I observe they only today went up like 50-70 milion points. And you can do this too instead of staying at 600 milion points
And I can agree about mines too. They are useless BUT they were even before the derbis fields update. I think mines should be reworked completly so you can kind of upgrade them infinitly. Right know I gather huge amounts of pig iron from rubble fields and I don't have any way to spend it because building mines for that is just like losing them, mines doesn't exist in my opinion but it's not rubble fields fault but just how game was made. And indirectly by speed-up because you faster go to the point where mines are useless.
But I think that rubble fields are really good thing for game because let's be real thre isn't a lot of players at SI2. Without rubble fields game was incredibly boring, because main thing that you would do in game was attacking or cooperating with other players. And if there is no players then there is nothing to do. Now there is like to much to do, there is not enough time in day to do all stuff.
But if you talk about changes, then I think that maybe change like little bit decrease how much rubbles are spawned, at the same time increase the number of spawn places that is respawned every hour, and at the same time increase range around aliens where rubbles can show up. So with that we will have pretty much the same number of rubbles but more scattered around galaxies. So it's harder to pick up and it's not stacking so much and creating "MEGA FIELDS".
Also I think that there shouldn't be 25% attack rule above 2 bilion points. Attack zones are for protecting small players, players with 2 bilion points are huge, soon a lot of players will go there. And since you must have like 2-3 times more points in fleet to attack somebody without losing too much of your fleet there is only small window between 3 times more fleet and 4 times more fleet (where you can't attack player because of 25% rule).