Summer Pirates

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    • Summer Pirates

      Hello Space Pilots!

      This heeeeeeeeeaaaaaat! Phew - that's what our pirates are thinking too!
      From tomorrow, Friday, June 28th through July 7th, you can hunt pirate treasures in our universe!
      This time, you will recognize these pirates by their favorite hobby, because they want to cool down too - the beach ball!

      Every day you can collect 25 beach balls - so get up to 25 treasure chests!
      you can find in this chests a bunch of gold - and also resources, assistants or Urplasma.
      You can exchange the gold again for great bonuses in our Gold Shop.

      At the same time you also collect beach balls for your alliance. For every 5 balls, you will receive 5 Alliance Mentor Stars up to a maximum of 250. Only 10 members are necessary to collect the full 250 mentor stars.
      There is no restriction to the join date of members. As long as a player can still collect beach balls, they will also count for your alliance!

      Furthermore, the following bonuses are activated:
      • In the universe - small (but more) rubblefields will appear
      • the engineer will be available to you for free
      • get 3 times the yield from the Interdimensional Transmitter


      For the first time you have the opportunity to activate the higher levels of the Fleet-Build bonus. Since we are still gathering data to achieve balanced results, we will provide you all tomorrow (Friday) the engineer for the next 10 days (the event duration) free of charge.
      If you already own the engineer, you will receive the 10 days added to the duration.

      Please note that the higher level of fleet build bonus will only be available as long as the engineer has been activated in your account. If you purchase the feature over the event period with gold, make sure the engineer is still active.

      bug fixes:
      • Fixed a problem where the multi-production calculation overview display was incorrect; we will test this feature extensively in the next few months before it is completely switched on
      • Fixed a bug where the build time for a ship was also reduced when the costs of a ship was reduced. We only want to reduce the costs without changing the build time.
      • Fixed a problem where the building "Tunnel System" was not displayed in the Intergalactic Planet overview
      • Fixed an issue that prevented defensive units from being activated (digging out) when defense units were no longer on the planet.
      • Fixed an issue where alliances could not create wars when the limit of 5 wars (by other alliances) was already fully utilized. Alliances can now start up to 5 of their own wars.
      • small display errors and translation problems were fixed in several places


      We wish you a lot of fun - hope that the air conditions in your ships does not fail!

      Best regards
      Your SpaceInvasion Team