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  • we plan to have a next crusade maybe next friday (not sure about that, we plan something new :)) - if this crusade will be for 1 week, you have 2 weeks to enable your bonuses. You have time until the next crusade is finished (and booked from me) regards Dschibait

  • it is based on the amount of active premium, troop master, build master and trade master. read here: board.bitmeup.com/index.php/Thread/4862-Crusade-Updates/

  • is booked some minutes ago; we have still to book (finish) the crusade manually.

  • you can enable in your 10 castles 10 bonuses from last crusade; when the next crusade is finished, you can again enable 10 of the new bonuses.

  • Its not allowed to enable a bonus twice in a castle (same bonuse from one crusade) So, at this moment, when we talking about the last (some weeks ago) bonus, you cannot enable them more than 25 times (with all premium packages) and also, you can't enable them more than one time in one castle.

  • crusade bonus

    Dschibait - - Help Section - The Beginning

    Post

    you already activated that bonus in 21 castles - this is activated for 7days; because the fact that the last crusade is some weeks ago, you didnt see where you activated it, but im pretty sure that you do it. this isn't a bug: if you think that you dosn't activated it in 21 castles; i can check it for you - but you should know what you enable in your account or not.

  • crusade bonus

    Dschibait - - Help Section - The Beginning

    Post

    And what exactly do you want to enable here? You have a 0% resource bonuse and you have already enabled your troop bonus in 21/21 castles. So what exactly do you want to enable here?

  • only to inform you, we changed that back to "only appears on player (colonized) planets"

  • crusade bonus

    Dschibait - - Help Section - The Beginning

    Post

    UserID, World and Castle where you tested that. I will try to enable that for you in that castle.

  • this isnt a rubblefield form the event - or its half collect. the range (base value) is between 100k and 200k for each resource. And than you have a multiplier for each hour it increased until next sunday

  • We spawning from 600-1000 Rubblefields each hour with an increasement (dont want to tell so much about that) - for retro (you didn't write any userid / universe here) we have 2900 rubblefields right now. The different from this event to other tf events is that they can spawn on any planet - before they can only spawn on player planets; the problem was that in good colonized regions you have many of them, in less colonized regions you have almost no rubblefields. With this change - they are much …

  • castle where you want to active what ? Really, didn't you see any bug reports here or anywhere? I have to exactly test this in your account; i could enable the bonuse in a random castle, but i think this isn't what you have in mind.

  • can't check this, with no userid and world

  • Hello Space Pilots! already sweating? The next few days will not be easier for you! We have made some changes (SI Classic) to our specializations: - we do not want to reduce the “automatically” secured resources for the researcher, we have decided to give the Fleeter further advantages to compensate for the loses - The Fleeter: - New point recycler acceleration: + 0.5 / 1 / 1.5 / 2 engine research for recyclers - New point farm king: increases the speed on inactive players by 5/10/20/30% (only a…

  • Hello Space Pilots! already sweating? The next few days will not be easier for you! We have made some changes (SI Classic) to our specializations: - we do not want to reduce the “automatically” secured resources for the researcher, we have decided to give the Fleeter further advantages to compensate for the loses - The Fleeter: - New point recycler acceleration: + 0.5 / 1 / 1.5 / 2 engine research for recyclers - New point farm king: increases the speed on inactive players by 5/10/20/30% (only a…

  • Hello Summer 2020!

    Dschibait - - Official Announcements

    Post

    Hello Damorians! a new round of the crusade begins again this Friday! This time we have considered some new requirements for you. We would like to try out how the crusade map performs when you conquer more “far away” regions. That is why this crusade will go for 2 weeks this time. The starting troops will be spread over 2000% (instead of 500%), so that you can also conquer enough residences! You will be able to perform 10 attacks a day. In the shop you get great extras and 10% additional gold! W…

  • To explain that capacity (rewarding) a bit more. You can get up to 10% of the maximum (initial) resources / gems. So when you arrive with your troops 10-50% of your carrying capacity will be randomly reduced (this is because, you shouldnt have it to easy ;)) Than, 3 out of this 6 options (resources) are taken and "loaded" by your troops. the losses are depanding on the trap amounts... and also some random factors.

  • Crusade Challenge

    Dschibait - - Discussions Game

    Post

    we didnt changed anything on the percentages of the prize winnings - its just luck - sometimes you get sometihing nice, sometimes not. Is "no luck" and "not understanding of a one time event" the cause of that kind of thread ?

  • this will only be "resetted" when you lose (don't extend) the speed up.

  • Crusade Challenge

    Dschibait - - Discussions Game

    Post

    yes; we dont want to run that week for week we also want to have some free weeks in between.