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  • Butcher

    vanmorris - - Discussions Game

    Post

    Quote from Dschibait: “Ja - das Event läuft bis einschließlich 31. August, danach hast du keinen Zugriff mehr auf die Schinken-Features. ” Message on the German forum: "Yes - the event runs until August 31st, after which you will no longer have access to the ham features."

  • opening ticket

    vanmorris - - Bugs & Problems

    Post

    You go to this link: bitmeup.com/support If you are logged into the game, some data will be filled in automatically (your Bitmeup account etc.) Don't forget to choose the right platform you need support for (standard is the Bitmeup platform).

  • Do not run to heal troops

    vanmorris - - Bugs & Problems

    Post

    Quote from Juflo: “Quote from vanmorris: “Quote from Caligula: “ ” Well we could say the same about the capitulation mode.When our players capitulated and they could not attack it was no problem but the second you capitulate it had to be changed.Then again, Now it has to be changed? Why? Are you special? ” When our players fighted against bugtroops, capitulation was not even possible. So just be glad that there are changes. Not all can change at the same time. So addapt to the ones made and keep…

  • Do not run to heal troops

    vanmorris - - Bugs & Problems

    Post

    Quote from Beule: “Quote from vanmorris: “Well then we should also delete all micro transactions (pay-to-win) because we also didn't have that in the middle ages It is hard when you lose 100% of your troops when the castle is conquered but if this is needed to fix the troop bug we should live with it... ” Take this from the point of view of other players who lost troops like that over two years, who should not get anything now? Because to 95% no more reports exeste. Of course, there are new chan…

  • Do not run to heal troops

    vanmorris - - Bugs & Problems

    Post

    Quote from Caligula: “It is logical. If the castle is conquered, foreign support troops will not get food and die. It is logical and completely ok.This rule was already introduced in 2016! 3 years ago! So many wars were waged. And it was okay. It bothers you now because you're at war. Now it has to be changed? Why? Are you special? ” Well we could say the same about the capitulation mode. When our players capitulated and they could not attack it was no problem but the second you capitulate it ha…

  • Do not run to heal troops

    vanmorris - - Bugs & Problems

    Post

    Quote from Beule: “It should also stay that way, as the middle ages play is close to authenticity. When a castle was conquered there, all the survivors were enslaved or killed ” Well then we should also delete all micro transactions (pay-to-win) because we also didn't have that in the middle ages It is hard when you lose 100% of your troops when the castle is conquered but if this is needed to fix the troop bug we should live with it...

  • Summer 2019 at Damoria

    vanmorris - - Discussions Game

    Post

    @08/15 Since it seems possible to give individual players different levels of troop speed, wouldn't it be an idea to get some sort of digressive troop/resource speed into the game to help attract those newer players? I wouldn't like to start playing a game knowing others have a 10-year head start that I am almost unable to overcome without spending thousands of euros? I won't try to give any numbers or stuff like that (should be calculated by the team), but to me it seems a good idea to give sma…

  • Capitulation update

    vanmorris - - Discussions Game

    Post

    Quote from Jendrzej1: “@vanmorris all changes are not good for you. you are always criticizing everything. Nothing suits you. Think about it sometimes before you write something. when are new changes are I wait just when you give a message in forum ” Could be because changes are always in favor of one particular group of players Sorry that I am worried about the direction the game is going and I am trying to help. But sure I'll no longer post on the forum then. Good luck!

  • Capitulation update

    vanmorris - - Discussions Game

    Post

    @Dschibait Why not make it so that every day when a player is capitulated some kind of 'check' is run. The 'hidden' maximum troop number he had before he capitulated is tracked, so it should be easy to say that players who are capitulated get the 2x troops until they reach a certain percentage of their max troop value again? I won't do any suggestions on numbers because I would be Imparitial then. But this would solve the issue of capitulating to gain more troops. If this player does reach this …

  • Capitulation update

    vanmorris - - Discussions Game

    Post

    Quote from Dschibait: “sry but you talk about a fair game but 1. you cant say which amount of troops you have to lose to capitulate 2. you can't even calculate the exact strangth of player who will get a benefit from this or not ” How would I supposed to be able to calculate that? I am not saying you are calculating wrong, all I am trying to do is making sure that you cannot benefit from being capitulated as a bigger player (--> Producing more troops then a normal player when even losing troops …

  • Capitulation update

    vanmorris - - Discussions Game

    Post

    So... Why am I not impartial? Some members of my alliance also capitulated? I could also use these changes to my advantage? For me this has nothing to do with which players get an advantage and which players don't. All I am trying to achieve is a fair game for everyone. I think I am allowed to have my opinion and I am allowed to also express that opinion? If you have good facts or I see things that are against my opinion I sure do change my opinion. If you don't want players to express their opi…

  • Capitulation update

    vanmorris - - Discussions Game

    Post

    Quote from Dschibait: “only to say this: without payment: Time: 100% /2 => 50% Time ... a reduction by 50% With payment: Time 40% /2 => 20% Time => a reduction by 20% That means a player without bonuses will get more benefit from this as a player with pay bonuses. Sure, he can get more, but at least, the last percents bring not such much. ” In percentages yes. But you have to look at the total amount of troops produced per x amount of time, not the percentage Suggest you have 1 minute and 100% i…

  • Capitulation update

    vanmorris - - Discussions Game

    Post

    Quote from Dschibait: “its the double of the amount wich a other player can build ... so basicly its about 6months more than your 6months in capitulation. So yes, if your opponent lost troops and isn't going into capitulation, its so that he hasn't this bonuse, but he can still attack anyone, can farm anyone... Did you think that the resources to get this troops are grwoing on your trees ?! basicly i didn't think that we talk on the same level; you think its too much, but you havn't any idea abo…

  • Capitulation update

    vanmorris - - Discussions Game

    Post

    So the real focus is bigger players? Let's do a calculation. The bigger players have 25 castles with all productions at level 100. This creates 700,000 troops in each castle per day or 17,500,000 in all castles. This for 6 months (about 180 days) is 3,150,000,000 troops. But if you ad the paying bonuses to this: you create 7,875,000,000 troops in total (x2.5) Get an extra x2 troops speed in this and you are able to create 15,750,000,000 troops in those 6 months. Now this is why I think the 2x tr…

  • Capitulation update

    vanmorris - - Discussions Game

    Post

    Hello, I am sorry to say but do you know what you are saying? Quote from Dschibait: “Of course we want to provide a reconstruction as well as protection. What we do not want is that this feature becomes a must-have, so everyone has to capitulate. The players who lost, still have hard work to get back into the game or rankings - but we want to give you the chance to be an active part again and at the forefront.During a capitulation, the player gets a 2x troop-production acceleration. This acceler…

  • Quote from Dschibait: “one part of the military strength is the amount of castles and also the military buildings (stable, wall, troop place etc etc) ... So, sure, in every calculation you can reduce your strength to be "safe" - and loosing castles in damoria didn't means at all that you "lose" them. But in general, we try to get a system where smaller players are more protected. If we see that there are problems / issues or miss-calculations in your algorithm here, we can and we will adjust the…

  • capitulation

    vanmorris - - Bugs & Problems

    Post

    You have the right to take part in everything as long as it is not military... The consequence of capitulation is no military actions. But seems like there can be no reasoning again. This was not a problem when our players capitulated but when you decide it, it should be changed? you KNEW before you capitulated that you could no longer do ANY military actions. So you have to bear the consequences.

  • capitulation

    vanmorris - - Bugs & Problems

    Post

    Quote from Chemilla: “no vanmoris I say that when damoria makes a event that and normal that everyone can participate otherwise it and an injustice for some players and that and a benefit for others while damoria must be neutral with everyone ” Quote from Chemilla: “so damoria find normal that some player is the rights to bonuses and not others ??? the player who has surrendered by force has lost a lot of castles and troops and I find it normal that he can attack the bandit camps for gems to hea…

  • capitulation

    vanmorris - - Bugs & Problems

    Post

    Quote from pairsn: “yes it is not fair that you cant be allowed to be part of the event when you cant attack bandit camps ” If you say that it would also not be fair being unable to attack people in a war game... You capitulated to save yourself so you have to bear the consequences for 6 months :).

  • capitulation

    vanmorris - - Bugs & Problems

    Post

    Quote from 08/15: “I see, you don't want to loose your victims. You like to continue the slaughter and feast on the (now new grown) castles. To meet the conditions to capitulate, they have already lost a significant amount of castles and troop - easy prey. To restrict the production of troops only leads to a delay of their extinction. ” Sorry to say that but they made themselves into prey... They did not think about the consequences of the attacks against BR and now they try to be the victim. Th…